Yes sorry. I think this is an excellent thread, because it highlights what for me is one of the main things that needs improving in rFactor2. Physics-wise some cars are better than others but it's clear (at least it's clear to me) that the physics are already in very good shape and almost ready for release. The visual side of the sim still needs a lot of work. You could argue that it doesn't need any work and you are happy with it, but if it was released in it's current state I don't think it would be looked upon favourably.. it still looks dated. Some tracks look better than others, some cars look better than others, but from the 'TV' track-side replay cameras the whole thing looks like a clunky mess with shadows appearing and disappearing everywhere, terrible car LOD's and track-side objects which are straight out of the late 90's. Unfortunately it's 2012. Some people are hoping ISI will go back and re-do (or improve) the older tracks and car models before the sim goes gold - I'm pretty sure this will not happen. ISI just don't have the man-power to do it, or rather they do but it'll take till 2015, and by then the cars and tracks which currently look decent will also have started to look pretty old. It's a vicious circle with such a small development team. Personally I would forget about updating the current car and track models and work on the overall engine, HDR, time of day, weather effects etc. As FONismo pointed out the dusk and dawn lighting still looks a bit odd, and personally I find midday to be over-bright and slightly overpowering. It has gotten better though (the midday lighting problem) during the past few builds. It's frustrating because I don't understand how all this lighting stuff works, so I don't know how easy or hard it would be to improve it. It is taking a long time to get anywhere though, so as others have said I really think ISI should consider hiring someone who is proven in this field. There must be someone who could help them. Something which I personally keep waiting for are my lovely raindrops on the windscreen/helmet visor. GTR2 did this will a simple texture which turned on and off like a switch when it rained (no progression, so it either looked like it was raining heavy or not raining at all), it wasn't great but it was better than nothing. GTR Evo improved this with a more gradual rain drop system - the rain drop quantity increased as it started to rain harder and harder. Again this system wasn't perfect and had some obvious bugs (you'd often see spray from a wet track before a single drop had appeared on your visor), but I liked it all the same. Over 2 years ago ISI posted a preview video of their rFactor2 raindrop effect as a work in progress - it wasn't finished at all, but they were showing us the kind of cool new feature they were working on and it got me even more excited about the sim. What happened to it??