rFactor 2 - Another new car introduction

I 300% agree with WiX, it's time to consider the modding team in giving them the modding information and ear them on some points.

First of all.. rFactor1, and certainly rF2 are the main reason i got interested in modding. I am a 100% sure that rF2 will deliver , and make us all happy once more.
As a modder, i do understand the concept of WIP, and every time we get a glimpse of what is going on, i do appreciate the effort.

Lets make it clear that i want to give some constructive criticisme here. Dont flame me for it.

That said, it is a fact that the screens we had up and till now, do not create a buzz. From a marketing point of view, they even work against rF2 . As a modder its all about the features, but it has to be said that the majority of future rFactor racers are not modders , but racers. I can understand that for them the screenshots that are shown are not really getting them exited. I am pretty convinced that the material we have seen, up and till now, could have been showcased much better.

The latest model of the Nissan is IMO not representative of a model created with passion and skill in mind. From a creative point of view, the model is below rF1 standard. i am not going into details, but many top Community moddelers pointed out the problems with the car. i considder myself a texture artist, but even i can see the major flaws on this model. What strikes me is, that it would only take an hour or 2 to fix them, though at this stage, wip or not, they should not have been there in the first place.

How can people talk about shaders and reflections, when the basic model itself is not up to standard? I do not know what the deal is concerning licencing, but i would imagine that if a Nissan license exists, one would do everything to make the models as good as possible within the performance rules. As i said before, when an Alpha, or Beta project would exists within ISI rF2, i am sure allot of (Free) help could come from existing modding teams. All teams that adore all that is ISI. A private forum that allows technical tips, and constructive critisime would be a good start. Lets face it, on a public forum , every form of discussion ends up in a flame war. Not good for the product, the development, and the marketing. As part of such modding team , i am convinced that this aprouch would benefit the product, and the future lifespan of the sim. It woiuld also help a second problem. rF2 is linked strongly to modding, and the lifespan of the product will rely on the modding concept in general. Yet , as far as i know there is no usefull comunication between ISI and modding teams as for now. There are a few project started , aimed at rF2 , but because of the lack of info ( however small) all these projects come to a standstill after model creation. Again because not even the smallest of rules concerning the rf2 enfine is known.

In a world with so many dedicated, skilled and passionate modding teams, who could freely help to make this product shine, it is beyond me that modders are left in the dark. Virtual-LM - RSDG - GSMF - OSRM - MMG - NLC - RMT - HISTORIX Team - CTDP - Com8 - Madhorse - MGT - and many more ... Dont let the passion and knowledge go to waste. Never forget that for some of us, rF is a part of our life.

I guess we are all friends of ISI. Friends are there to help.
 
I liked the picture. The shadows on the car's body is a nice improvement from RF1. The car model looks fine as well.

I aware that's a WIP but I think that a lot of realism would be added if the car body could be more reflexive, producing a sort of "flare" from the metal surfaces.

BTW, the track's textures looks very good!
 
In a world with so many dedicated, skilled and passionate modding teams, who could freely help to make this product shine, it is beyond me that modders are left in the dark. Virtual-LM - RSDG - GSMF - OSRM - MMG - NLC - RMT - HISTORIX Team - CTDP - Com8 - Madhorse - MGT - and many more ... Dont let the passion and knowledge go to waste. Never forget that for some of us, rF is a part of our life.

I guess we are all friends of ISI. Friends are there to help.


Maybe all of these teams should develop their own graphics/physics engine and publish a simulator by their own. ISI is a comercial company and it's ridiculous to supose any enterprise begging for customers' help during product develop.

By the way, some mods from teams mentioned are really good, but, by other hand, the most actually are not. Some of them has only nice graphics, but ugly physics.

Very few mods provided me a better sensation to drive in comparison to the Panoz of RF1 official content. I'm not very concerned about some mapping issues but with the car handling and physics.
 
Very few mods provided me a better sensation to drive in comparison to the Panoz of RF1 official content. I'm not very concerned about some mapping issues but with the car handling and physics.

Try the Lotus23's. They are the most responsive car with my new FFB setup.

If rFactor2 didn't support mods I would see no reason to buy it.
 
Maybe all of these teams should develop their own graphics/physics engine and publish a simulator by their own. ISI is a comercial company and it's ridiculous to supose any enterprise begging for customers' help during product develop.

By the way, some mods from teams mentioned are really good, but, by other hand, the most actually are not. Some of them has only nice graphics, but ugly physics.

Very few mods provided me a better sensation to drive in comparison to the Panoz of RF1 official content. I'm not very concerned about some mapping issues but with the car handling and physics.

I have a feeling you dont exactly understand the point there. Nobody is supposing ISI would, or should beg for help. That is weird word twisting on your side. Its about what we (the customer) and the long time user would lile to see,in what i call the only modding purposed sim. This sort of remarks are the reason why i rather have a private dev forum, instead of a public one. However you look at it, the last 5 rFactor years have been about modding. Some may like it , some may not. as a modding fan, i am interested in the mod side of this product. Therefore my questions are modding related. Forgive me for saying, but if physics and driving sensation would be the only real interest of customers, they would all be in iRacing.
I am a ISI fan , modder, and customer since day 1. So forgive me , but rF2 modding means a whole deal to me.
 
Forgive me for saying, but if physics and driving sensation would be the only real interest of customers, they would all be in iRacing.
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Does iracing have the best physics of all racing sims? If so I'd really like to FINALLY see proof of that. I was a member for 3 months and sure as heck DIDN'T find their physics to be head and shoulders above the rest like some people say. Personally I thought the whole thing was hype.

Please don't give me proof that they have these great physics because Dale Jr. says so or because Dave K. says so.

The physics in iracing are good but in my opinion they are not "out of this world".

Wheather ISI supported modding or not rF2 would still have mods. As far as the crappy mods go us downloaders are able to judge for ourselves. Lots of the crappy mods are very easy to distinguish just from a couple of screenies. I'm really hoping rF2 comes out in 2011 and for me I think it's the biggest news in simracing for 2011.
 
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I have a feeling you dont exactly understand the point there. Nobody is supposing ISI would, or should beg for help. That is weird word twisting on your side. Its about what we (the customer) and the long time user would lile to see,in what i call the only modding purposed sim. This sort of remarks are the reason why i rather have a private dev forum, instead of a public one. However you look at it, the last 5 rFactor years have been about modding. Some may like it , some may not. as a modding fan, i am interested in the mod side of this product. Therefore my questions are modding related. Forgive me for saying, but if physics and driving sensation would be the only real interest of customers, they would all be in iRacing.
I am a ISI fan , modder, and customer since day 1. So forgive me , but rF2 modding means a whole deal to me.

+1!

And like ZeosPantera said "If rFactor2 didn't support mods I would see no reason to buy it."
 

Agreed. The physics and ffb in iRacing are really only "newer" then rFactor's. Just think about the FFB wheels that were available back when rFactor was being developed. Now imagine iRacing with Frex and the slew of Logitech and Fanatec's. The FFB should be better to match the current generation hardware. Physics although based on Nascar2003 are still an Updated 2010 version. Last time I checked the Physics in rFactor were from 2005. I don't believe the 1255 patch really affected them.

Now Graphics are determined by the current trend in Graphics cards. And although that 5 year gap is wide.. All I really "see" different in iRacing is texture size, Lighting and ... well that is about it.

Damage in iRacing is the best, hands down. No comparison needed. If rF2 can pull off damage even half as good as iRacing I will be impressed.
 
I was an iRacing beta tester for a long while, and I know quite a few real drivers who race iRacing that aren't "paid" to endorse iRacing, and they all tell me the same thing. Their oval physics are complete garbage, their road physics are "decent," but the reason they race iRacing is because of the accuracy of the tracks they use as a learning tool.

Forgive me for saying, but if physics and driving sensation would be the only real interest of customers, they would all be in iRacing..
 
Like i said , Trying to get something across on a public forum is useless. :-) Read the original post once more. Try to understand what its about , instead of trying to do fanboy posts over and over again. I am no interested in what is better or worse, just in what we will get , and how to make it better. End of discussion for me.
 
Like i said , Trying to get something across on a public forum is useless. :-) Read the original post once more. Try to understand what its about , instead of trying to do fanboy posts over and over again. I am no interested in what is better or worse, just in what we will get , and how to make it better. End of discussion for me.


I don't think anybody here is being a fanboy I think alot of sim racers including myself are just sick of "iracing is the greatest sim, with the greatest physics" fanboyism attitude.

P.S I'm not here to bash any sim and if you read my post you'll see I wasn't.
 
I don't think anybody here is being a fanboy I think alot of sim racers including myself are just sick of "iracing is the greatest sim, with the greatest physics" fanboyism attitude.

P.S I'm not here to bash any sim and if you read my post you'll see I wasn't.

HERE HERE!!! I second that!!!
 
I don't think anybody here is being a fanboy I think alot of sim racers including myself are just sick of "iracing is the greatest sim, with the greatest physics" fanboyism attitude.

P.S I'm not here to bash any sim and if you read my post you'll see I wasn't.

I have an iRacing sub and for me I really love the sound and the tracks are amazing but the physics have never really blown me away that much. Not saying they are bad but people make it out to be revolutionary and it isn't. The tracks are revolutionary for sure. Physics, not so much. I prefer a good mod with RealFeel over iRacing. I personally enjoy the league atmosphere that you get with rFactor. The format iRacing has going on is FAR from realistic. In real life you don't just show up at a racetrack and race who ever happens to be at the track at the time and get points for it. IRL you have a schedule and have a set group of drivers that you compete with. If iRacing could accommodate both formates that would be great. I know iRacing has some league features but I would be hard pressed to get all of our guys to all go out and buy iRacing subs so we can move to iRacing.
 
It's time for WIP 3 / 2011: P Certainly not be offended if the material is more extensive than previously. ;) I think ISI should work on advertising the product, only a fool would not want to sell your product, and no advertising is harder.
 
I´am thankful for every new preview we get. It´s the sim we are waiting for. :) rFactor 2 will kick asses i´am sure!
 
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