vittorio
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ATTENTION: plugins, tools and descriptions are outdated! Don't try with CV1 or latest runtime versions. (>0.6)
New: Early Testversion Rf2Rift V3.0 test1 for DK2 and DK1
To download the latest Rf2Rift V3.0 (for rFactor2) and get installation instructions follow this post:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=301689&viewfull=1#post301689
For rFactor1 and Game Stock Car 2012 users: Rf2Rift V3.0 got ported to rFactor1. To download Rf1Rift V3.0 (for rFactor1) and get installation instructions follow this post:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=301690&viewfull=1#post301690
Version Rf2Rift V2.0 test4 for DK1
If you have calibrated your Rift with Oculus SDK v0.2.5 use this version!
To download the latest Rf2Rift V2.0 (for rFactor2) and get installation instructions follow this post:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=223865&viewfull=1#post223865
For rFactor1 and Game Stock Car 2012 users: Rf2Rift V2.0 got ported to rFactor1. To download Rf1Rift V2.0 (for rFactor1) and get installation instructions follow this post: http://isiforums.net/f/showthread.p...ugin-and-Tools?p=223981&viewfull=1#post223981
Old Version Rf2Rift V1.0
Rf2Rift V1.0 Installation and usage
Assuming your rFactor2 installation dir is: C:\Program Files (x86)\rFactor2
and your Packages dir is: C:\Program Files (x86)\rFactor2\Packages
rFactor2 Oculus Rift Headtracking Plugin installation
Glance Rate="200.00000" // Rate to follow controller for glancing
Look Up/Down Angle="1.00000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)
Look Roll Angle="1.00000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)
Glance Angle="1.00000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)
Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only
Exaggerate Yaw="0.00000" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel")
Cockpit Vibration Mult1="0.00000" // Primary aerodynamic vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary aerodynamic vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation
Car Vibration Mult1="0.00000" // Primary engine vibration multiplier affects position of cameras attached directly to the car
Car Vibration Mult2="0.00000" // Secondary engine vibration multiplier affects orientation of cameras attached directly to the car
Wait For All Plugins To Load="1" // in single-player, delay race starts until all plugins load
rFactor2 Oculus Rift Headtracking Plugin usage
I assume you have Tridef beta with Oculus Rift support installed (see Tridef beta installation and settings below). Since Tridef Ignition 3.7.7 Beta 1 there is no need for Rf2RiftOccupy.exe anymore. Using the latest Tridef Ignition 3.7.7 Beta 1 version therefore is important.
Sensor calibration
The "Look Down" key is used for calibration. Assign it to a button on your wheel so it is easily accessible:
SETTINGS->CONTROLS->CAMERA and assign "Look Down" to a button on your wheel.
When you press the Look Down button (in car) the headtracker gets recentered and calibration starts.
Look left past 90 degrees and hold it for a second. Return to center. Look right past 90 degrees and hold it for a second. Return to center. Finally look up past 90 degrees and hold it for a second. You should see a message "Oculus Rift calibration finished."
Known problems
When entering a practice, qualifying or race session the plugin doesn't work for the first ~13 sec. This is a known limitation of the rF2 plugin system and according to ISI this time won't get removed. If you are prone to motion sickness it's best to not move your head during that time. Wait for the message "Oculus Rift is ready." (AFAIK there is no message after restart race). Keep your head straight when you enter or leave a practice, qualifying or race session.
rFactor2 Oculus Rift Customized HUD installation
(Like every other rfcmp):
rFactor2 Oculus Rift Customized HUD usage
The customized HUD is needed to be able to see necessary informations in race. These are:
Flags and symbols (top left). Messages (top). The HUD MFD (bottom right, access with key 6 by default) and the HUD Stats (bottom, access with key 4 by default). Virtual mirrors aren't visible, they would break immersion anyway.
Tridef beta installation and settings
Follow http://www.tridef.com/forum/viewtopic.php?f=24&t=3907 for installation.
These settings are known to provide good results (using Tridef 3D V5.10 and Tridef Ignition 3.7.7 Beta 1):
rFactor2:
More informations and troubleshooting
If you are new to rFactor2 or Tridef, need more informations or need troubleshooting, following post probably is helpful:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=244066&viewfull=1#post244066
History
New: Early Testversion Rf2Rift V3.0 test1 for DK2 and DK1
To download the latest Rf2Rift V3.0 (for rFactor2) and get installation instructions follow this post:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=301689&viewfull=1#post301689
For rFactor1 and Game Stock Car 2012 users: Rf2Rift V3.0 got ported to rFactor1. To download Rf1Rift V3.0 (for rFactor1) and get installation instructions follow this post:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=301690&viewfull=1#post301690
Version Rf2Rift V2.0 test4 for DK1
If you have calibrated your Rift with Oculus SDK v0.2.5 use this version!
To download the latest Rf2Rift V2.0 (for rFactor2) and get installation instructions follow this post:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=223865&viewfull=1#post223865
For rFactor1 and Game Stock Car 2012 users: Rf2Rift V2.0 got ported to rFactor1. To download Rf1Rift V2.0 (for rFactor1) and get installation instructions follow this post: http://isiforums.net/f/showthread.p...ugin-and-Tools?p=223981&viewfull=1#post223981
Old Version Rf2Rift V1.0
Rf2Rift V1.0 Installation and usage
Assuming your rFactor2 installation dir is: C:\Program Files (x86)\rFactor2
and your Packages dir is: C:\Program Files (x86)\rFactor2\Packages
rFactor2 Oculus Rift Headtracking Plugin installation
- Download Rf2Rift_1_0.zip (see Attachments) and extract
- Copy Rf2Rift_1_0.dll to C:\Program Files (x86)\rFactor2\Plugins
- Remove the file C:\Program Files (x86)\rFactor2\Plugins\TrackIR_rF2_Plugin.dll to avoid a conflict (keep a backup)
Glance Rate="200.00000" // Rate to follow controller for glancing
Look Up/Down Angle="1.00000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)
Look Roll Angle="1.00000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)
Glance Angle="1.00000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)
Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only
Exaggerate Yaw="0.00000" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel")
Cockpit Vibration Mult1="0.00000" // Primary aerodynamic vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary aerodynamic vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation
Car Vibration Mult1="0.00000" // Primary engine vibration multiplier affects position of cameras attached directly to the car
Car Vibration Mult2="0.00000" // Secondary engine vibration multiplier affects orientation of cameras attached directly to the car
Wait For All Plugins To Load="1" // in single-player, delay race starts until all plugins load
rFactor2 Oculus Rift Headtracking Plugin usage
I assume you have Tridef beta with Oculus Rift support installed (see Tridef beta installation and settings below). Since Tridef Ignition 3.7.7 Beta 1 there is no need for Rf2RiftOccupy.exe anymore. Using the latest Tridef Ignition 3.7.7 Beta 1 version therefore is important.
Sensor calibration
The "Look Down" key is used for calibration. Assign it to a button on your wheel so it is easily accessible:
SETTINGS->CONTROLS->CAMERA and assign "Look Down" to a button on your wheel.
When you press the Look Down button (in car) the headtracker gets recentered and calibration starts.
Look left past 90 degrees and hold it for a second. Return to center. Look right past 90 degrees and hold it for a second. Return to center. Finally look up past 90 degrees and hold it for a second. You should see a message "Oculus Rift calibration finished."
Known problems
When entering a practice, qualifying or race session the plugin doesn't work for the first ~13 sec. This is a known limitation of the rF2 plugin system and according to ISI this time won't get removed. If you are prone to motion sickness it's best to not move your head during that time. Wait for the message "Oculus Rift is ready." (AFAIK there is no message after restart race). Keep your head straight when you enter or leave a practice, qualifying or race session.
rFactor2 Oculus Rift Customized HUD installation
(Like every other rfcmp):
- Download riftmultidial_0_8.zip (see Attachments) and extract
- Copy riftmultidial_0_8.rfcmp to C:\Program Files (x86)\rFactor2\Packages
- Start rFactor2 Launcher
- Click Manage Mods
- Check Viewing: Components
- Select Rift Multi Dial
- Click Install
- Enter CUSTOMIZE->ONCSCREEN DISPLAY
- Select RIFTMULTIDIAL
rFactor2 Oculus Rift Customized HUD usage
The customized HUD is needed to be able to see necessary informations in race. These are:
Flags and symbols (top left). Messages (top). The HUD MFD (bottom right, access with key 6 by default) and the HUD Stats (bottom, access with key 4 by default). Virtual mirrors aren't visible, they would break immersion anyway.
Tridef beta installation and settings
Follow http://www.tridef.com/forum/viewtopic.php?f=24&t=3907 for installation.
These settings are known to provide good results (using Tridef 3D V5.10 and Tridef Ignition 3.7.7 Beta 1):
rFactor2:
- SETTINGS->DISPLAY->VERTICAL FOV: 95
- 3D->Scene Depth: 50
- 3D->Custom Focus: On
- 3D->Near Plane: 0
- 3D->Far Plane: 100
- HMD->World Scale: 0.06
- HMD->Force FOV: Output
- HMD->Output FOV: 100
- HMD->OSD Depth: 0.50
- HMD->OSD on HMD: On
- HMD->Output Quality: High
- HMD->Head Tracking->everything off! Restarting rfactor2 after setting this is needed!
More informations and troubleshooting
If you are new to rFactor2 or Tridef, need more informations or need troubleshooting, following post probably is helpful:
http://isiforums.net/f/showthread.p...ugin-and-Tools?p=244066&viewfull=1#post244066
History
- 15.08.2013: Initial release. Rf2Rift V1.0, riftmultidial V0.8
- 16.08.2013: Added to installation description to remove TrackIR_rF2_Plugin.dll
- 16.08.2013: Added Tridef Ignition 3.7.6 beta 4 settings
- 13.11.2013: Added link to Rf2Rift V2.0 test4
- 25.11.2013: Updated instructions for Tridef Ignition 3.7.7 Beta 1 (by using this version there is no need anymore for Rf2RiftOccupy.exe)
- 25.01.2014: Added link to Rf1Rift V2.0 test1. Plugin for rfactor1.
- 25.01.2014: Added Game Stock Car 2012. GSC 2012 is known to work with Rf1Rift. (GSC 2013: doesn't work with Tridef)
- 04.04.2014: Added More informations and troubleshooting
- 25.08.2014: Added link to Rf2Rift V3.0 test1 and Rf1Rift V3.0 test1 for DK2 and DK1
- 19.03.2016: Warning for CV1 users and new runtime versions
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