Set your X and Y as if you only have one monitor, have a look at the post in the link below. Guide: Optimal FFB settings for rFactor 2 - The key to being in the "Zone"
@TechAde Will you be updating this plug in to work with DX11 next week? (pretty please with a cherry on top )
@MarcG unless he uses a dx11 'hack' (like the d3d9.dll for dx9) it won't be possible until s397 provides drawing support for plugins.
@Miwwa86 No, doesn't work. No support for drawing plugins yet (and when there is, this existing plugin still won't work).
That means is not possible no know whether your FFB is clipping? I installed the plugin but can't view it.
Not graphically, yet. (suspect at some point the game itself will do it) You can check this sort of thing via telemetry, such as https://forum.studio-397.com/index.php?threads/damplugin-for-rf2.49363/ , but I'll happily admit it's a lot of effort just to check FFB. Of course you can also check other stuff with it, so maybe it can be worthwhile.
I was not aware of it! I was already using Motec but completely ignored the FFB output channel. Now it feels way better indeed. Thanks!
Hi guys, So, to test to see if I'm clipping with the Pedal Overlay Plugin, I need to run rF2 in DX9. What does it entail to switch back and forth between DX9 and DX10? Even if I backup all my configs all the time, is it just executables and graphic files so that when I restart rF2 in DX9, the game will be the same except look like an older sim? If it replaces everything like a new install, in my book it's not worth it. Any help by someone who actually done it will be much appreciated. Thank You.
Have a read starting from this post. FFB clipping monitor is possible in DX11. https://forum.studio-397.com/index.php?threads/damplugin-for-rf2.49363/page-21#post-953151
I also added FFB info to shared memory, so soon simHub should have it as overlay. There's a post on rF2 RD forums with a widget, I believe.