So as it stands, all (official) tracks have their low-medium-heavy-saturated-whatever realroad presets done by letting AI cars drive on it for X amount of time. That results in the grip being concentrated to a very narrow trajectory, resulting in the cars behaviour being very peaky on/off that trajectory and also resulting in worse racing since off the line the grip is way smaller. Since those realroads are used as base even for top esports races, they directly influence the spectacle. I wish the base presets for all the tracks were either done manually, gathered from track day sessions with real drivers (can be easily outsourced by S397), OR that the AI cars would vary more in their lines and mistakes just like real drivers would. Then the result would be more realistic grip levels and better experience for all in all scenarios. Since realroads have to be re-generated for every major update, the latter would be the optimal variant I guess.
This makes sense! So Studio397 will probably not change it for the next... many years. (trying some reverse psychology here)
An easy way to do this would be if the official competitions began with green track and to save the RR from time to time.
It works really well, and set AIs with some more "Mistakes" and less "Corner_Grip Usage". It should make the "grip" line a bit wider. You can get a realroad file really fast with the factor of rubbering and lots of AIs.