Risto Kappet
Registered
So as it stands, all (official) tracks have their low-medium-heavy-saturated-whatever realroad presets done by letting AI cars drive on it for X amount of time.
That results in the grip being concentrated to a very narrow trajectory, resulting in the cars behaviour being very peaky on/off that trajectory and also resulting in worse racing since off the line the grip is way smaller.
Since those realroads are used as base even for top esports races, they directly influence the spectacle.
I wish the base presets for all the tracks were either done manually, gathered from track day sessions with real drivers (can be easily outsourced by S397),
OR that the AI cars would vary more in their lines and mistakes just like real drivers would. Then the result would be more realistic grip levels and better experience for all in all scenarios.
Since realroads have to be re-generated for every major update, the latter would be the optimal variant I guess.
That results in the grip being concentrated to a very narrow trajectory, resulting in the cars behaviour being very peaky on/off that trajectory and also resulting in worse racing since off the line the grip is way smaller.
Since those realroads are used as base even for top esports races, they directly influence the spectacle.
I wish the base presets for all the tracks were either done manually, gathered from track day sessions with real drivers (can be easily outsourced by S397),
OR that the AI cars would vary more in their lines and mistakes just like real drivers would. Then the result would be more realistic grip levels and better experience for all in all scenarios.
Since realroads have to be re-generated for every major update, the latter would be the optimal variant I guess.
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