realroad

  1. B

    RealRoad questions

    I'd like to better understand what RealRoad means and how it works depending on the track. I think it gives tarmac dynamic features like the amount of rubber buildup and wetness, anything else? In RR 2.0 it also adds dynamic temperatures. Correct? Do all tracks support RR? How do I know if a...
  2. Javibeza

    Realroad rubber file data not loading correctly [1130]

    Hi guys, asked on discord twice but didn't get any response so here's my report. Bug Description: Realroad file rubber data is not loading when "Realroad Temperatures" is set to "Generated". Setting it to "From file" makes it work correctly. This bug is present in both singleplayer and...
  3. Risto Kappet

    Rehaul of track realroad base presets (or AI behaviour)

    So as it stands, all (official) tracks have their low-medium-heavy-saturated-whatever realroad presets done by letting AI cars drive on it for X amount of time. That results in the grip being concentrated to a very narrow trajectory, resulting in the cars behaviour being very peaky on/off that...
  4. MileSeven

    RealRoad settings set to Static but .RRBIN still created?

    I just want to double check something - we have a hotlap server running with Scripted weather and the RealRoad (in Weather settings dialogue) set to a pre-set and with 'real road time scale' set to Static for all sessions to even the playing field. However, in the userdata/settings folder for...
  5. Risto Kappet

    "Loading realroad" dissapears before realroad is loaded

    While the very long (nearly 10 minutes in Nordschleife) realroad loading times are fixed, can you at least make it so that the message saying realroad is loading doesn't dissapear while it has really not loaded? For now we have to manually save realroad every few seconds to verify that the...
  6. Risto Kappet

    Indianapolis 2014 realroad bug

    https://steamcommunity.com/sharedfiles/filedetails/?id=917386941 The saturated preset, at least on the 2014 layout, is bugged and wet
  7. D

    Weather profiles/scripts + Realroad profiles

    I know that the functionalities of the V1 of the UI are final and will evolve thereafter. I noticed (I could be wrong) that there would be no major weather changes in the V1 in the new UI. Here's what I would like : 1/ That we can create a lot (at least 5) profiles/weather scripts. These...
  8. D

    Our own partially random weather script for all tracks

    I know that S397 will probably work on the weather and the random weather in a second time. To quickly adjust the weather we have 4 possibilities : clear, scripted, overcast, rain. Would it be possible to make the "scripted" weather apply to all installed circuits, which would avoid wasting...
  9. L

    details about Real Road

    Hi After some research I have not found some details I'm wondering about the Real Road feature. Important note: I don't really know how it "happens" in real life so sorry in advance if my questions are dumb. Do the amount of rubber and the speed the rubber is put on track depend on the type of...
  10. R

    New problem: No RealRoad

    Hi guys. This one is new in my book. Just noticed it 2 days ago (haven't played much lately) and haven't found out why yet. When things used to work, I would join a server and, upon loading and entering, I would see rubber marbles everywhere and it would take a few seconds to turn that garbage...
Back
Top