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  1. Risto Kappet

    KNOWN Circuit D'Azur textures & lightning hue

    On Circuit D'Azur 1) All the asphalt textures like white pedestrian lines and most importantly pit exit lines are invisible on low track details. I imagine they take no real resource so they should be visible on all details, especially the pit blend lines. 2) The whole track is covered in an...
  2. Risto Kappet

    Rehaul of track realroad base presets (or AI behaviour)

    So as it stands, all (official) tracks have their low-medium-heavy-saturated-whatever realroad presets done by letting AI cars drive on it for X amount of time. That results in the grip being concentrated to a very narrow trajectory, resulting in the cars behaviour being very peaky on/off that...
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