Most people, even in most car video reviews, say and show that a car like an F12 has massive grip, great handling, etc. etc. etc. all the typical things from a modern road car. On top of that most people say things like "road cars aren't meant to kill you like in this sim","if a road car drove in real-life as it does in my sim, then no one would be able to go a block without spinning". The thing is, in sims we brake much harder and later, and we carry much more speed into the entry of corners (and mid-corner as well, but especially the entry and turn-in speed). Most review guys, even "hot-shot" reviewers don't truly drive the cars as hard as people in sims and that's why you can't compare their experiences of "massive grip, great balance and handling, etc." with ours....
Well...What happens when you take an F1 driver who is going to be braking much harder and later, and carrying much more entry and turn-in speed than most "hot-shot" drivers and "track-day warriors"? Well. you see that our sims are actually not as overly/unrealistically difficult as you think (they're not perfect, obviously). Watch the following videos and try to pay attention to the following 3 things:
A. Look how little steering they need to get the car turned into the corner - you can really tell a driver is nearing the limits when you see this because - like in sims - you need need much steering angle/lock to turn in when near the limits because the car gets unstable/lively/"free" when near the limits which
B. Look at the oversteer that can so easily happen on corner-entry, NOT on the exit where we all know that you can just floor the throttle, but on corner turn-in
C. Look at the oversteer that he can so easily get mid corner right near the apex (a second or so before exiting) while NOT having any (or just a very minute amount) of throttle applied
You can see all the oversteer, AND the moments where he had to back off on the steering lock in order to prevent the oversteer from really coming on (harder to notice this second point, but if you pay attention you can see a ton of times during entry and turn-in where he has to either stop applying more lock, or even slightly back off on the amount of lock he's adding due to the car just starting to oversteer slightly).
There are tons of players, from all sim's that would cry that this is unrealistically difficult if the car acted like this in their sim. They would whine about how it get's so twitchy and unsettled under turn-in, or that there's a problem and the car acts like it has 80% of it's brake bias towards the rear, or the tyres are made out of concrete, or whatever. No, sorry, it's called real-life vehicle dynamics.
You can see the exact same sort of stuff here...
P.S. Again, this isn't about the power-exit oversteer that we all know is possible and easy to do in real-life if one wants to, it's about the braking, turn-in/entry, and mid-corner. And please don't use the excuse that he is "flicking" the car, drifter-style, into every corner, because he, for the most part, is not.
Well...What happens when you take an F1 driver who is going to be braking much harder and later, and carrying much more entry and turn-in speed than most "hot-shot" drivers and "track-day warriors"? Well. you see that our sims are actually not as overly/unrealistically difficult as you think (they're not perfect, obviously). Watch the following videos and try to pay attention to the following 3 things:
A. Look how little steering they need to get the car turned into the corner - you can really tell a driver is nearing the limits when you see this because - like in sims - you need need much steering angle/lock to turn in when near the limits because the car gets unstable/lively/"free" when near the limits which
B. Look at the oversteer that can so easily happen on corner-entry, NOT on the exit where we all know that you can just floor the throttle, but on corner turn-in
C. Look at the oversteer that he can so easily get mid corner right near the apex (a second or so before exiting) while NOT having any (or just a very minute amount) of throttle applied
You can see all the oversteer, AND the moments where he had to back off on the steering lock in order to prevent the oversteer from really coming on (harder to notice this second point, but if you pay attention you can see a ton of times during entry and turn-in where he has to either stop applying more lock, or even slightly back off on the amount of lock he's adding due to the car just starting to oversteer slightly).
There are tons of players, from all sim's that would cry that this is unrealistically difficult if the car acted like this in their sim. They would whine about how it get's so twitchy and unsettled under turn-in, or that there's a problem and the car acts like it has 80% of it's brake bias towards the rear, or the tyres are made out of concrete, or whatever. No, sorry, it's called real-life vehicle dynamics.
You can see the exact same sort of stuff here...
P.S. Again, this isn't about the power-exit oversteer that we all know is possible and easy to do in real-life if one wants to, it's about the braking, turn-in/entry, and mid-corner. And please don't use the excuse that he is "flicking" the car, drifter-style, into every corner, because he, for the most part, is not.
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