Most definately! There is only so much you can achieve with pure skill and likewise with pure experience/training. With the same dedication Michael Jordan had you (starting at 34.1%) can become a great basketball player (upper 13.6%). But you won't necessarily be a superstar (2.1%) and most certainly you will never be a megastar like MJ (0.1%).
https://www.youtube.com/watch?v=1yJBXcxRTZY
--> look at his overall at 3:25!
https://www.youtube.com/watch?v=YPLOEKzQUIc
--> let's hope he survived this...
Yep, most can achieve quite a bit, I totally agree. Obviously experience and practice makes a difference. No human being wakes up one day and is all of a sudden going around 3 superstar defenders on a soccer field without ever having touched a soccer ball in his life. I never said practice and experience don't matter. I'm a way faster simracer than I was in my first year, as I'm sure we all are, I'm a faster keyboard typer than I was when I first touched a keyboard many years ago, this is all just common sense that, lol. Some people unfortunately just twist things that other people say around in order to try to win an argument, maybe it makes them feel better or something I don't know.
Back to the original topic , the OP is in ''my'' opinion wrong in some things :
"road cars aren't meant to kill you like in this sim","if a road car drove in real-life as it does in my sim, then no one would be able to go a block without spinning"
And then in the B and C ''oversteer''
To back this he show a video of a F12? lol that is a ''normal'' car? becouse that dint look like a Vauxhall Astra diesel or a car with -100 hp (the secon video an SLR? really?)
The problem is you want an absolute anwser and is imposible , ''not every car are the same (weight distribution/hp/torque...) some cars are made to be driven by the ''normal'' ppl and others not (some are made by and for enthusiasts/semi experts)
Off course you can get killed driving a normal car ,its happen every day in some places , but those cars dont try to kill you in every corner like some super cars.
Again this is ''my'' opninion .
I've been in a Chevy Cavalier driven to the limits (well, as fast as the driver could go) by a racecar driver, Toyota Carolla, and a stock base model C6 corvette, they all were thrown around and had their balance/grip/behavior "manipulated" just like the Ferrari F12 and the SLR (besides power oversteer for the Cavalier and Corolla obviously, lol), as others have said (I think it was Minibull who explained it good) all cars can become sketchy and sensitive to your throttle/brake/steering inputs when you are on the edge of traction, especially when the speeds really start picking up. Some cars stay very stable for a long time and need to be very close to the edge before they get sketchy and sensitive, while others (like racecars) can be sketchy and sensitive much easier, but it can happen in every vehicle, every vehicle has a limited amount of traction.
If a driver wants to, and has the skill/feel to do so, he can make a 100% stock "safe", "slow" car like a Chevy Cavalier or Toyota Carolla oversteer upon corner entry and to the apex in order to aid in compensating for the natural overly stable, understeery setup and design built into these cars (more difficult the slower you go though as cars general get less sensitive and "sketchy" the slower the speeds). It's very difficult to do because of the suspension setup, brake bias, and overall design and setup of these kinds of cars And requires precise technique in how you apply the brake, how you release the brake, and how you mix all that with the steering, but it can be done, and you can see it being done by most roadcar vidoes being driven hard by real top-end guys like I linked to (obviously Raikonnen was over-doing it in order to slip it more than necessary for fun, but that just made it easier for us to see what I'm talking about), yet you hardly see this behavior from "regular" drivers since they aren't taking the cars to the limits as hard, or in the same way.
You can find tons of videos like this of roadcars if you search online. This was obviously a mistake, rather then deliberately using the rear to rotate to get rid of understeer during braking and turn-in to a corner, but it still highlights the sensitivities that occur when you're nearing that sketchy area of the limits. Now, how many times does that happen to us when we go around a left hander on the road (even when we feel like we're driving fast), hardly ever I bet, well that doesn't mean the car isn't capable of it if you were closer to the traction limits and did certain things with your throttle/brake/steering inputs, but some people DO think this sort of behavior is almost impossble from "safe" roadcars, and then when it is modelled in sims, people complain about cars not being easy and simple enough to drive hard, then they start complaining about the game being too difficult relative to real-life just because THEY haven't experienced their road car behaving this way which doesn't mean "squat". That's all I was trying to highlight with this thread - that just because 99% of drivers don't experience these limits with their road cars, it doesn't mean those cars can't/won't act like that if driven hard enough like we do in sims, or like many, many videos prove.