Hello guys the track is finished https://www.racedepartment.com/downloads/auverhat-by-pixsim-rf2.66368/reviews
very rare to see such green grass at sonoma (but it happen) PixSim is well known since RF1 for modding french tracks nogaro and charade 2 famous and historical track of France Nogaro RF2 http://www.mediafire.com/file/97y2r2kk5i8993j/Nogaro_17.rfcmp/file Historic Charade WIP RF2 Modern Charade WIP RF2 here https://forum.studio-397.com/index.php?threads/pixsim-track-_-wip.75014/
I was looking at the right/left uphill combo and then a sharp turn surrounded by walls, seemed a little Sonoma like... oh well... I have worked with a fellow that is connected with Sim-racing and real world drivers who has a shop in Sonoma. He would post how BEAUTIFUL it was there...I live on the edge of the Rocky Mountains surrounded by millions of trees...I begged to differ.
hello , you are right for the french , the naming will be auverhat, to avoid any licence problem. It's will a convertion ( in the same time few update ) of my previous job https://www.racedepartment.com/downloads/auverhat-by-pixsim.51347/ few new update for a complete turn The trees are missing actually, but it's look driveable. At today, my RIG is not usable, so for the help , no worry, it's coul be with pleasure. I don't like set IA , camera. If some one want do than, and see how the track look in game. I'm not sure DEVMOD give the real atmosphere, so to fix texture and shaders, i'm in the dark
Hello l'auvergnat, Cannot wait to test this piece of art in rf2! If we can help with some tests, we are here. For aiw I never done one but I can try. For the moddev, I find the scene viewer really nice as you can set the time of day and move around, you can also set the wetness and ibl debug. I cannot say more because I don't masterize all real roads alchemy, especially the advanced puddle maps. I would say that I'm available to try to do the aiw but I remember it's a pain in the ass even more than uv mapping! Anyway mp available I can try.
Thanks for news update. i think on this forum there are some expert guys for AI and for tv camera one of most expert could be @ebeninca , if he have time. He is a very passionate person and helped a lot in several tracks
few test of the days, I think I will keep the Brutten's Idea. False skydome as RF1. I have adjusted a little bit and change the texture , but It"s look fine for me. For sure I will receive complain for that, but no matters test at 13:00 test at 20:00 test at 22:00 test at 7:00 test at 22:30
hello guys Someone have an idea concerning my shadow problem. ? It's llke a incompatilbity between tree and wall
A few possibilities: If a single object contains a large number of billboarding trees that spread out over a large field, sometimes it can result missing shadow in some parts when viewing from certain angle or distance (probably can also happen to wall objects). Splitting the object into smaller parts should help. Incorrect mesh normal direction or normal smoothing may also result wrong lighting/shadow. Check if wall or terrain object has set with correct mesh normal direction (or if any missing faces). At lower sun angle, terrain objects with elevation (such as small slope/bank at road side) should also set with shadowcast tag to avoid gap due to missing shadow from terrain elevation.
Hello Svictor, thank a lot for your advices and tips. After few tests, the problems look the last point, ;-)
hello there First of all, my best wishes to you and your loved ones. I suggest you to start this new year with the Auverhat circuit's beta test. My priority was to create a specific atmosphere (sky, colorometry). I hope you enjoy it and I await your feedback on this point. I would be delighted, for me, to see how the circuit looks on your config. The sky choice , I think limit Auverhat utilisation under different weather , but it wasn't the target for this type of track ( no 24 hours use ) I suspect that it certainly has several bugs to correct and I admit I take more pleasure in creating than in driving I have in mind to add few details more ( tree, crowd, advert, pitline life, tower control light ) but , before It will be nice , if you can said me it the actual the track is not to heavy for your config ( as you will see it's a montain track with significant distant visibility a few words to thanksgagipro who worked on the parts that I don't like , as IA and the final rfcmp. know issues : -AI fast path made with a gamepad during Christmas hollidays : AI will slow down because of bad fast path connexion around starting line -Missing grid positions, wil be corrected at same time as fast path correction thank you in advance for understanding, good tests and we await your feedback let's go https://uploadnow.io/fr/share?utm_source=Wnm4FT7
just tried on my rtx 3070 all settings on max (post effects ultra) i think there's something wrong with transparents (and sky box?) (maybe @svictor or others tracks experts could suggest what the cause could be?) apart that, great work. a lot of potential for be a must rf2's track