PIXSIM track _ WIP

Discussion in 'Track Modding' started by pixsim, Nov 15, 2023.

  1. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    Last edited: Feb 4, 2024
  2. Mauro

    Mauro Registered

    Joined:
    Oct 14, 2011
    Messages:
    2,122
    Likes Received:
    3,959
    Rf2 pixsim’s tracks projects still alive!
    what a glad news :)
     
    pascom and Corti like this.
  3. Storm Gang Simulation

    Storm Gang Simulation Registered

    Joined:
    Dec 17, 2021
    Messages:
    154
    Likes Received:
    234
    Anything we can do to help? We'd be very interested in using this track in upcoming series.
     
    Matt21 likes this.
  4. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,429
    Likes Received:
    4,347
    Sonoma?
     
  5. Mauro

    Mauro Registered

    Joined:
    Oct 14, 2011
    Messages:
    2,122
    Likes Received:
    3,959
    Charade
    [​IMG]

    P.s. And if i remember, there was a project for charade 1972

    [​IMG]
     
    Last edited: Nov 15, 2023
  6. Storm Gang Simulation

    Storm Gang Simulation Registered

    Joined:
    Dec 17, 2021
    Messages:
    154
    Likes Received:
    234
  7. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    324
    Likes Received:
    247
    davehenrie likes this.
  8. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,429
    Likes Received:
    4,347
    I was looking at the right/left uphill combo and then a sharp turn surrounded by walls, seemed a little Sonoma like... oh well...
    I have worked with a fellow that is connected with Sim-racing and real world drivers who has a shop in Sonoma. He would post how BEAUTIFUL it was there...I live on the edge of the Rocky Mountains surrounded by millions of trees...I begged to differ. ;)
     
  9. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    hello , you are right for the french , the naming will be auverhat, to avoid any licence problem.
    It's will a convertion ( in the same time few update ) of my previous job
    https://www.racedepartment.com/downloads/auverhat-by-pixsim.51347/

    few new update for a complete turn
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    The trees are missing actually, but it's look driveable.
    At today, my RIG is not usable, so for the help , no worry, it's coul be with pleasure. I don't like set IA , camera. If some one want do than, and see how the track look in game.
    I'm not sure DEVMOD give the real atmosphere, so to fix texture and shaders, i'm in the dark
     
    Last edited: Dec 3, 2023
    tjc, Matt21, Corgan and 14 others like this.
  10. gagipro

    gagipro Registered

    Joined:
    Feb 26, 2013
    Messages:
    473
    Likes Received:
    7
    Hello l'auvergnat,

    Cannot wait to test this piece of art in rf2!

    If we can help with some tests, we are here.

    For aiw I never done one but I can try.

    For the moddev, I find the scene viewer really nice as you can set the time of day and move around, you can also set the wetness and ibl debug.

    I cannot say more because I don't masterize all real roads alchemy, especially the advanced puddle maps.

    I would say that I'm available to try to do the aiw but I remember it's a pain in the ass even more than uv mapping!

    Anyway mp available I can try.
     
  11. Mauro

    Mauro Registered

    Joined:
    Oct 14, 2011
    Messages:
    2,122
    Likes Received:
    3,959
    Thanks for news update.

    i think on this forum there are some expert guys for AI and for tv camera one of most expert could be @ebeninca , if he have time. He is a very passionate person and helped a lot in several tracks
     
    pascom, svictor, vava74 and 1 other person like this.
  12. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    few test of the days, I think I will keep the Brutten's Idea.
    False skydome as RF1.
    I have adjusted a little bit and change the texture , but It"s look fine for me.
    For sure I will receive complain for that, but no matters

    test at 13:00

    [​IMG]

    test at 20:00

    [​IMG]

    test at 22:00

    [​IMG]

    test at 7:00
    [​IMG]

    test at 22:30
    [​IMG]
     
  13. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    hello guys

    Someone have an idea concerning my shadow problem. ?
    It's llke a incompatilbity between tree and wall :(

    [​IMG]
     
  14. svictor

    svictor Registered

    Joined:
    Jan 20, 2019
    Messages:
    904
    Likes Received:
    6,179
    A few possibilities:

    If a single object contains a large number of billboarding trees that spread out over a large field, sometimes it can result missing shadow in some parts when viewing from certain angle or distance (probably can also happen to wall objects). Splitting the object into smaller parts should help.

    Incorrect mesh normal direction or normal smoothing may also result wrong lighting/shadow. Check if wall or terrain object has set with correct mesh normal direction (or if any missing faces).

    At lower sun angle, terrain objects with elevation (such as small slope/bank at road side) should also set with shadowcast tag to avoid gap due to missing shadow from terrain elevation.
     
    pascom, Matt21, Emery and 2 others like this.
  15. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    Hello Svictor, thank a lot for your advices and tips. After few tests, the problems look the last point, ;-)
     
    gagipro, svictor, pascom and 5 others like this.
  16. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    a small present , i have expected publish today, but still a lot of work to do.
    [​IMG]
    [​IMG]
    [​IMG]
     
    pascom, Matt21, DJCruicky and 16 others like this.
  17. Storm Gang Simulation

    Storm Gang Simulation Registered

    Joined:
    Dec 17, 2021
    Messages:
    154
    Likes Received:
    234
    Looks excellent! Merry Christmas!
     
    pixsim and Corti like this.
  18. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    149
    Likes Received:
    542
    hello there
    First of all, my best wishes to you and your loved ones.

    I suggest you to start this new year with the Auverhat circuit's beta test.

    My priority was to create a specific atmosphere (sky, colorometry).

    I hope you enjoy it and I await your feedback on this point.
    I would be delighted, for me, to see how the circuit looks on your config.
    The sky choice , I think limit Auverhat utilisation under different weather , but it wasn't the target for this type of track ( no 24 hours use )

    I suspect that it certainly has several bugs to correct and I admit I take more pleasure in creating than in driving

    I have in mind to add few details more ( tree, crowd, advert, pitline life, tower control light ) but , before It will be nice , if you can said me it the actual the track is not to heavy for your config ( as you will see it's a montain track with significant distant visibility


    a few words to thanksgagipro who worked on the parts that I don't like , as IA and the final rfcmp.
    know issues :
    -AI fast path made with a gamepad during Christmas hollidays :
    AI will slow down because of bad fast path connexion around starting line
    -Missing grid positions, wil be corrected at same time as fast path correction

    thank you in advance for understanding, good tests and we await your feedback

    let's go
    https://uploadnow.io/fr/share?utm_source=Wnm4FT7
     
    davehenrie, pascom, leseb64 and 5 others like this.
  19. Mauro

    Mauro Registered

    Joined:
    Oct 14, 2011
    Messages:
    2,122
    Likes Received:
    3,959
    just tried on my rtx 3070
    all settings on max (post effects ultra)

    i think there's something wrong with transparents (and sky box?)
    (maybe @svictor or others tracks experts could suggest what the cause could be?)

    [​IMG]
    [​IMG]
    [​IMG]

    apart that, great work. a lot of potential for be a must rf2's track

    [​IMG]
    [​IMG]
     
    Last edited: Jan 14, 2024
    pascom likes this.
  20. Woodee

    Woodee Registered

    Joined:
    Oct 4, 2010
    Messages:
    3,996
    Likes Received:
    1,045
    That's because of custom skybox and default one overlapping?
     

Share This Page