LochDrummond_Long
{
Filter Properties = rFRS TMOD GTWEC Kart RCC Historics RMT TCM
Attrition = 30
Max Vehicles=40
TrackName = Loch Drummond -- Long Layout
EventName = Loch Drummond -- Long Layout
VenueName = Loch Drummond
VenueIcon = LochDrummond\LochDrummondIcon.dds
Location = Loch Drummond, Stirling, Scotland
Length = 3.17 km / 1.92 miles
TrackType = Road Course
Track Record = BT20, 91.8
HeadlightsRequired = true // whether headlights are required at night
TerrainDataFile = ..\LochDrummond.tdf // terrain file override
PitlaneBoundary = 1
GarageDepth = 3.5
TestDaystart = 12:00
Practice1Start = 9:30
Practice2Start = 13:00
Practice3Start = 9:30
QualifyStart = 13:00
RaceStart = 14:00
RaceLaps = 68
RearFlapZone // zones for using rear flaps in race sessions
{
MinimumCrossings=3 // how many times you must cross the detection under green before it is allowed
TimeThreshold=1.0 // seconds behind another vehicle for it to be allowed
DetectionLapDist=1658 // distance around track where time threshold is detected
ActivationLapDist=1970 // beginning of zone where it can be used (if under time threshold is detected)
DeactivationLapDist=2210 // end of zone (yes, the zone can be wrapped around s/f, or not)
}
NumStartingLights=6
Latitude = 56.83 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
Longitude = -5.08 // degs from GMT (-180 to 180, positive is East)
Altitude = 22.0 // meters above sea level
RaceDate = March 4, 2020 // default date for the race
TimezoneRelativeGMT = 0.0 // hours compared to Greenwich Mean Time (should be negative to the West)
DSTRange=(87.8, 301.3, 0, 9999) // approximation of last Sunday in March to last Sunday in October
AirPollution=0.1
NightLightPollution=1.0
HazeBaseScale=0.8
HazeCloudyScale=1.0
HazeStormScale=1.0
HazeDawnScale=0.5
///////////////////////////SCORETOWER DATA////////////////////////////////////////////
ScoreboardFont=SCOREFONT.tga // default is scoreboardfont.bmp
ScoreboardBackground=SCORETOWERBKG.tga // default is scoreboardbkg.bmp
ScoreboardMaxEntries=10 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=0.0 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=0.0 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=0.0 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=51.2 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=4.140 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=1.040 // scale multiplier for y (default is 1.0)
///////////////////////////LOOSE OBJECT DATA///////////////////////////
//<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction>
post_ApexMarker=(15.5, 1.0, 1.0, 1.0, 4500.0, 300.0, 0.8)
post_tiresStack=(350, 240.0, 210.0, 270.0, 1000.0, 400.0, 1.5)
sign_DistMark=(24, 8.5, 8.5, 8.0, 2400.0, 144.0, 0.4)
cone=(3.2, 0.3, 0.3, 0.5, 500.0, 60.0, 0.7)
///////////////////////////////////////////////////////////////////////
SettingsFolder = LochDrummond_Long
SettingsCopy = LochDrummond_Long.svm
SettingsAI = LochDrummond_Long.svm
}