PIXSIM track _ WIP

@vava74 , nice advice concerning the air humidity effects and polution , Only , one point , I don't know where set this element , in the xxx.wet or new line in the scn ?

 
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@vava74 , nice advice concerning the air humidity effects and polution , Only , one point , I don't know where set this element , in the xxx.wet or new line in the scn ?


comment voir la photo d une adresse

Its in the gdb file. you can test different values in moddev.
Here's an example from lochdrummond.
Code:
LochDrummond_Long
{
  Filter Properties = rFRS TMOD GTWEC Kart RCC Historics RMT TCM
  Attrition = 30
  Max Vehicles=40
  TrackName = Loch Drummond -- Long Layout
  EventName = Loch Drummond -- Long Layout
  VenueName = Loch Drummond
  VenueIcon = LochDrummond\LochDrummondIcon.dds
  Location =  Loch Drummond, Stirling, Scotland
  Length = 3.17 km / 1.92 miles
  TrackType = Road Course
  Track Record = BT20, 91.8
  HeadlightsRequired = true         // whether headlights are required at night
  TerrainDataFile = ..\LochDrummond.tdf  // terrain file override

  PitlaneBoundary = 1
  GarageDepth = 3.5
  TestDaystart = 12:00
  Practice1Start = 9:30
  Practice2Start = 13:00
  Practice3Start = 9:30
  QualifyStart = 13:00
  RaceStart = 14:00
  RaceLaps = 68

  RearFlapZone               // zones for using rear flaps in race sessions
  {
    MinimumCrossings=3       // how many times you must cross the detection under green before it is allowed
    TimeThreshold=1.0        // seconds behind another vehicle for it to be allowed
    DetectionLapDist=1658    // distance around track where time threshold is detected
    ActivationLapDist=1970   // beginning of zone where it can be used (if under time threshold is detected)
    DeactivationLapDist=2210 // end of zone (yes, the zone can be wrapped around s/f, or not)
  }

  NumStartingLights=6

  Latitude = 56.83           // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
  Longitude = -5.08           // degs from GMT (-180 to 180, positive is East)
  Altitude = 22.0           // meters above sea level
  RaceDate = March 4, 2020   // default date for the race
  TimezoneRelativeGMT = 0.0  // hours compared to Greenwich Mean Time (should be negative to the West)
  DSTRange=(87.8, 301.3, 0, 9999) // approximation of last Sunday in March to last Sunday in October

  AirPollution=0.1
  NightLightPollution=1.0
  HazeBaseScale=0.8
  HazeCloudyScale=1.0
  HazeStormScale=1.0
  HazeDawnScale=0.5
 
///////////////////////////SCORETOWER DATA////////////////////////////////////////////

ScoreboardFont=SCOREFONT.tga // default is scoreboardfont.bmp
ScoreboardBackground=SCORETOWERBKG.tga // default is scoreboardbkg.bmp

ScoreboardMaxEntries=10 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=0.0 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=0.0 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=0.0 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=51.2 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=4.140 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=1.040 // scale multiplier for y (default is 1.0)


///////////////////////////LOOSE OBJECT DATA///////////////////////////
//<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction>

post_ApexMarker=(15.5, 1.0, 1.0, 1.0, 4500.0, 300.0, 0.8)
post_tiresStack=(350, 240.0, 210.0, 270.0, 1000.0, 400.0, 1.5)
sign_DistMark=(24, 8.5, 8.5, 8.0, 2400.0, 144.0, 0.4)
cone=(3.2, 0.3, 0.3, 0.5, 500.0, 60.0, 0.7)

///////////////////////////////////////////////////////////////////////

  SettingsFolder = LochDrummond_Long
  SettingsCopy = LochDrummond_Long.svm
  SettingsAI = LochDrummond_Long.svm
}
 
Hello ,
I need a mind refresh or advices.
For an another test with a ntrack, I start from scratch for the AIW file.
My track is at 40 m high , so I have create in empty AIW file the lines for GRID and PIT

[GRID]
GridIndex=0
Pos=(11.176,44.334,326.972)
Ori=(-0.011,0.581,0.015)

[ALTGRID]
GridIndex=0
Pos=(11.176,44.307,326.972)
Ori=(-0.011,0.581,0.015)


[TELEPORT]
GridIndex=0
Pos=(11.176,44.334,326.972)
Ori=(-0.011,0.581,0.015)

[PITS]
TeamIndex=0
PitPos=(16.662,44.444,335.332)
PitOri=(0.003,0.582,-0.000)
GarPos=(0,13.919,44.377,331.152)
GarOri=(0,-0.011,0.581,0.015)
GarPos=(1,13.919,44.377,331.152)
GarOri=(1,-0.011,0.581,0.015)
GarPos=(2,0.000,0.000,0.000)
GarOri=(2,0.000,0.000,0.000)

so in the moddev is sound good, I'm more or less where I expect to be on the track .

With the gmotor viewer 2.5, it"s still in 0,0,0 position when I launch it . Do you know what is the initial start position (line in the AIW file) to be correct in the Gmotor viewer ?
 
Hello ,
I need a mind refresh or advices.
For an another test with a ntrack, I start from scratch for the AIW file.
My track is at 40 m high , so I have create in empty AIW file the lines for GRID and PIT

[GRID]
GridIndex=0
Pos=(11.176,44.334,326.972)
Ori=(-0.011,0.581,0.015)

[ALTGRID]
GridIndex=0
Pos=(11.176,44.307,326.972)
Ori=(-0.011,0.581,0.015)


[TELEPORT]
GridIndex=0
Pos=(11.176,44.334,326.972)
Ori=(-0.011,0.581,0.015)

[PITS]
TeamIndex=0
PitPos=(16.662,44.444,335.332)
PitOri=(0.003,0.582,-0.000)
GarPos=(0,13.919,44.377,331.152)
GarOri=(0,-0.011,0.581,0.015)
GarPos=(1,13.919,44.377,331.152)
GarOri=(1,-0.011,0.581,0.015)
GarPos=(2,0.000,0.000,0.000)
GarOri=(2,0.000,0.000,0.000)

so in the moddev is sound good, I'm more or less where I expect to be on the track .

With the gmotor viewer 2.5, it"s still in 0,0,0 position when I launch it . Do you know what is the initial start position (line in the AIW file) to be correct in the Gmotor viewer ?
I'm only a beginner in understanding AIW, but I thought you could record most of it in moddev. Thats what I did to fix the grid position and garage positions.
 
@pixsim I've never used the Viewer, but i also never heard about a special "Setting" for the Cars Spawn-Position.
BTW I very often see Tracks, that are completely above, below or besides of 0,0,0.
Why not position Tracks in that Way, that a drivable Surface, like the Start/Finish Road Position is at 0,0,0?

@ThomasJohansen The above Question from @pixsim was not related to the AIW Creation. :)
 
I hope the translator works. I think the starting point is indicated by the position of the garage. When I don't have aiw the first thing I do is to enter in moddev save waypoints to generate a simple aiw then I edit the lines in the PITS section and put the height indicated in 3dsimed +10 (more or less) with this I have the car in the initial location (0,0,0).
//[[gMa1.002f (c)2016 ]] [[ ]]
[Features]
pitlanes=1
startinggrid=104
pitspots=52
garagespots=3
auxspots=8
acceptabledriverlinenoise=0.500000
StartingStretch=20.000000
definepath=Fastest
pathtime=999999.8750
definepath=Left
pathtime=999999.8750
definepath=Right
pathtime=999999.8750

[GRID]

[ALTGRID]

[TELEPORT]

[PITS]
TeamIndex=0
PitPos=(0,0,0)
PitOri=(0,0,0)
GarPos=(0,0,40,0)
GarOri=(0,0,0,0)
[AUX]

[Waypoint]
trackstate=0
drivinglines=1
autogengridf=(-1.0,9.00)
autogenaltgridf=(-1.0,9.00)
teleportwp=(-1)
pitlanepaths=(2,3)
number_waypoints=0
lap_length=0.000000
sector_1_length=0.000000
sector_2_length=0.000000
LeftHandedPits=1
FuelUse=0.000000
AIBrakingStiffness=(1.0000,1.0000,0.9000)
slowwhenpushed=1.00
DelayPitCrewLoad=0
LaneSpacing=4.50
ultracarefulyellow=0
SafetyCarReleaseDist=(0.8500, 0.9500)
WorstAdjust=(0.8000)
MidAdjust=(1.0000)
BestAdjust=(1.2000)
AIRange=(0.1000)
AISpec=(0.0000,0.0000,1.0000,0.0000) // 4 ways to express AI speed on track, limit the acceration, max speed, their cornering speed, or their deceleration. 0.0 - 1.0
AIDraftStickiness=(4.0000)
 
Hi @pixsim
I report you a bug found by ods friends in their online event at charade

I just found a "bug" on the circuit: at the exit of the 1st turn on the left we can cross the rail and fall into the void, be careful ^^
image.png

and this is an useful aiw update by @ManfredK2_new :
-added block line and smoothed the transition to the pits
-rolling/fast rolling starts should work also

download: https://mega.nz/file/ygckxaiS#qXe0mmpM5rPV5LJdWHCTssHhuYJDkZK1VqJT-Rm-Fus

maybe it could be useful for a future update of the track
 
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