Yes look strange. I use from m'y side with clear day 2 pm without cloudd. Other guys have thé same issue ?
difficult to reproduce the issue for me even with some clouds activated, I don't see an incompatibility @Mauro and woodee, do you use an another graphic mod ? reshade ? and the skydome, normally is bigger than the track size.
I'm no Expert with Tracks and did not check the Track, but the below Screenshot from the Post of @Mauro looks a bit strange. It indeed looks, as if Trees and Walls have a kind of a Transparency Conflict. Do the Walls use Transparency and if yes, is it Chroma or Alpha Transparency? The Skybox should not have any Transparency in my Opinion and Walls also don't need to have it. And if you use Alpha Transparency, i would work with the Alpha Sort Values 1-4. Maybe that helps.
what a fun track. I dont have the skydome problem, but with trees which only have sky background. Graphics: Radeon RX 6800 XT
Thanks all for your screens . It give fews clues. As i have not myself thé issue, difficult to find thé root cause
I use VR though, don't know if that would make things different. I think I could see a dome in front of me as I went around the track sometimes going in front of foreground trees.
the Alpha value I think is incorrect, I have changed this value to 254 in all the "tree..." objects and the transparency has disappeared View attachment upload_2024-1-6_19-42-7.png
Hello Corti, thanks a lot , I was working on an another way ( skydome transparency ) but it nice to have one solution
Another funny thing... if I update the "auverhat_obj.mas" file with the corrected "tree***.gmt" files, the problem still appears. But if I create a new package with the usual directory structure, the solution works.
yes thanks I can take a look, a small pb I have added few tree, between the beta and now but I can see how you have proceed
hello guys, see below a new version , thanks gagipro and thomasjphansen for the help https://uploadnow.io/f/nk7nLf1 have a good testing. I wait your feedback