PIXSIM track _ WIP

Discussion in 'Track Modding' started by pixsim, Nov 15, 2023.

  1. pixsim

    pixsim Registered

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    Hello woodee,
    the 8055 version, is not in the pipe, it's a long story around it, but in summary it was done to be in public game, after many month of exchange, discussion, visit to my home for testing, the track owner decide to deal the licence to Raceroom.
    I admit what I was and still disapointed about this story but it's life.
    So I have adapted the modern version to AC and now RF2 , and it's need all the time some jobs to adapt shader and texture and engine learning.
    The historic version take me a very long time, to model conform the data bank than I have bduil ( lidar data, historic photo, video, technical drawing, meeting with driver, ) .
    so I don't what to spread it on the web like this
    Perhaps one days I will publish the long version on a nice engine , mixing nice physic and good graphical engine and open to modding ( I know I dream :) )

    So my next project turn around the legacy track, I will try to reborn a RF1car, if you remind
    update some mesh, redo the cockpit , redo texture

    [​IMG]

    I have also this one to finish one day to have a good combo

    [​IMG]
     
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  2. Corti

    Corti Registered

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    I love your knowledge. Great job mate, the track looks great ;)
    btw... and I'm still not able to do the s's at the top well :D
     
  3. pascom

    pascom Registered

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    Oh, Alpine A364! Merci beaucoup!
     
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  4. Matt21

    Matt21 Registered

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    Last edited: Jan 17, 2024
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  5. pixsim

    pixsim Registered

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    Hey Guys, I remember this champ, It's was really a pleasure to see the A364's little success,

    I even got an article in the french "Micro simulateur" magazine. I hope to acheive the same feedback , right balance for peloton races.

    Only bad thing I have loose my A364 reference picture. And I don't found the same quality on the web now
     
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  6. Legend

    Legend Registered

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    many thanks for the project. i think tv cams needs to be fixed
     
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  7. pixsim

    pixsim Registered

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    Ok legend I will update the cam ,
    for all beta tester, could you done a screenshot with your gpu.
    I want compare something , could you take the screen at 14h , not cloud, I want see the grass colometry with the light. If i need to lightup a little bit
    thanks in advance
     
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  8. ThomasJohansen

    ThomasJohansen Registered

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    screens at 2pm.
    GPU in my signature
     

    Attached Files:

  9. vava74

    vava74 Registered

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    rFactor 2 sometimes comes across as a living being :-D
    On a couple of my very light ventures into modding, gifting new* tyres to DLC cars still using the &%$%& 2017/18TGM tyres, the upgrades.ini files were not picking up the new tyres...

    Once it only worked once the referred filed was between "....." (ie. "xpto.tbc" ) and, on another occasion, it only worked with the extension "*.TBC" with the TBC written in capital letters (when the file is actually with lower case and... wait for it, without commas "*" ... ).
    Go figure...

    * actually, slightly modified older tyres.

    PS: And no, there was nothing else different in the whole process, in both occasions...
     
  10. Mauro

    Mauro Registered

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    for me grass colometry seems ok.

    my system:
    i5 13500 - Gigabyte B760 GAMING X DDR4 1.0 - Pa120 se + contact frame - Rtx 3070 - Renegade ddr4 3600 32gb - Crucial P5 Plus 1TB - Enermax Revolution D.F. 650W - Cg560

    14:00 PM sunny screens:

    [​IMG]
    [​IMG]
    [​IMG]
     
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  11. pixsim

    pixsim Registered

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  12. Mauro

    Mauro Registered

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    tried 2006_Charade.cam
    i renamed it and put in devmod folder.
    but i think there is something wrong. in some part of the track cams are under asphalt.....
     
    Last edited: Jan 21, 2024
  13. pixsim

    pixsim Registered

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  14. ThomasJohansen

    ThomasJohansen Registered

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    this works great
     
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  15. Mauro

    Mauro Registered

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    I confirm. New cams works fine
     
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  16. gagipro

    gagipro Registered

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    Tonight I drove this track and I love it, a pleasure in VR.

    Thank you so much Pixsim
     
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  17. pixsim

    pixsim Registered

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    thanks all
    so do you see something to improve ?
    Mesh for dynamic RIG ( if someone have ) ?

    or we can said than the track is finished ?
     
    Last edited: Jan 27, 2024
  18. gagipro

    gagipro Registered

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    For me it can be released on the workshop to have more visibility
     
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  19. vava74

    vava74 Registered

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    I have not tested it yet, but I will make a commentary which, in general, applies to a significant percentage of mod tracks (and some DLC as well) which is:
    - increasing the air humidity effects, to provide a bit of haze/colour fade at distance, greatly improves depth perception and the believability of the track; and
    - if the default time of the year for the track is summer time, you can add a bit of air pollution, to simulate the dust in the air during summer time.
    Not sure if you played around with those settings or not.
     
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  20. gagipro

    gagipro Registered

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    Never played with those !
     

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