Balazs Magyar
Registered
Dear Devs
The specular highlight is missing from PBR glass surfaces. I mean the reflection of the sun.
It seems to appear on all other surfaces but glass. I've checked the Porsche GT3 only, but I assume, the other cars use the same shader for glass.
Thank you
Balazs
The specular highlight is missing from PBR glass surfaces. I mean the reflection of the sun.
It seems to appear on all other surfaces but glass. I've checked the Porsche GT3 only, but I assume, the other cars use the same shader for glass.
Thank you
Balazs
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