pbr

  1. R

    [REL] Formula Student Electric(Elita)

    Elita is a formula student car produced by WUTE Racing Team and participated in Formula Student Electric China(FSEC) 2023. This mod is built from scratch using CAD model and physic data from the racing team. Credits: Orginal Car Data: WUTE Racing Team Model Rebuild, PBR textures: S.Victor Car...
  2. svictor

    [WIP]Scripts for preparing PBR texture

    In this post I will be sharing scripts that will hopefully help with preparing PBR texture, especially for updating none PBR mod or conversion which often lack of certain required material textures, and often have to create new material texture using diffuse map texture. The main tool used for...
  3. T

    Need help to make transparent parts of textures

    Hi all. I've searh on this forum but no luck since now. Here is my problem: I'm converting a track to use pbr shaders, but when i have some textures (foliage and a barrier for example ) with transparent parts it goes black when passing in ibl shader (Normal or vegetation, nothing work) Th...
  4. Balazs Magyar

    PBR glass shader: missing specular highlight

    Dear Devs The specular highlight is missing from PBR glass surfaces. I mean the reflection of the sun. It seems to appear on all other surfaces but glass. I've checked the Porsche GT3 only, but I assume, the other cars use the same shader for glass. Thank you Balazs
  5. RolandTJ

    Livery finish not correct on my rF2 but correct on others

    Hi, does anyone know why I would see this: Instead of this (correct version): Using the blue for reference. Running max display settings.
  6. Ozzy

    Physically Based Rendering

    I hope my wish is not too late, but since development of new shaders was postponed, we might have still a chance.:D I don't think I have to explain all that much. PBR is more or less industry standard for games and CGI. Even "small" games using inhouse engines like iRacing or DCS World come up...
Back
Top