Tosch
Registered
LCD Display is not showing on the wheel with this mod and the new Essington track released
Same here.
LCD Display is not showing on the wheel with this mod and the new Essington track released
What? I thought FR3.5 and F3 is totally different cars. Different engines, different tire size, wheelbase, everything. Also, telemetry is forbidden on F3 by regulations.Comparing it to the models in the FR3.5 as well as a few others, the suspension model is the exact same, layout, and the engine works fine the way it is, also very similar to the FR3.5 layout, so no real need to redesign it since it replicates what it should, even when comparing telemetry readouts.
LCD Display is not showing on the wheel with this mod and the new Essington track released
What? I thought FR3.5 and F3 is totally different cars. Different engines, different tire size, wheelbase, everything. Also, telemetry is forbidden on F3 by regulations.
Regardless, i believe new engine model provides simulation with much more precision and gives control over more engine parameters (mixture, pressure, throttle mapping, etc...) so this is "must-have" feature of every mod in present rFactor2. Same with suspension. I'm sure you already read this: http://rfactor.net/web/rf2/devscorner/introduction-to-physics-tool-ptool-and-flexible-chassis/
How do these new FFB options work? A very interesting idea to offer different "flavours."
By the way, v0.7 performs much better/as expected for this type of vehicle now. Great improvement. Not glued to the road any longer. Any of the three FFB options feel better than v0.6 for my Fanatec set-up, though I think the R3.5 is likely the "best for me."
To me the grip is fine although I am experiencing extreme yaw moments and the car quickly feels disconnected from the track surface. Its not a sensation of lack of grip or oversteer.
From my experience, moving to new engine model makes pretty big difference - tried with 3 cars so far. But OK, you are the boss. I'm just sad that one of my favourite series mod doesn't get much effort.no no, you miss interperet, the cars are different, suspension wise, however the PMs for both are the exact same model and structure, though each car has their own suspension. The other bits aren't a "must-have" they're extra candy and we implement any new changes if its not going to be detrimental to the car's feel. Remember this car is very old as well and we have other things in the pipeline for everyone so we don't want to get hung up on one little one. and no telemetry is not forbidden, thats why the makers of the various displays, bosch, magnetti marelli all bundle telemetry software with their displays. they may not be allowed to view it at the track, but they do log it and check it back at the factory.
Thats why I included the various FFBs, since everyone has different wheels it'll feel different so i gave a wide range of options, though default is the same in 0.7 thats in 0.6. To say that these cars not being glued to the road is more expected and better isn't exactly true, from experience working with similar types of cars and working with drivers who drive these types of cars professionally. They actually do have a very fair amount of grip unless theyre overdriven.
From my experience, moving to new engine model makes pretty big difference - tried with 3 cars so far. But OK, you are the boss. I'm just sad that one of my favourite series mod doesn't get much effort.
Anyway, thanks for your work, the mod is OK, but i think you understand that it's pretty far from being excelent.![]()