Hiya
I notice your team has started work on a few AC mods, from 1st impressions ( of AC ) which is easier to work with whilst creating a mod for rf2 to AC ?
Right now we don't know. AC's modding is not available. AC uses a different budget than rF2 does but we tried AC's budget in rF2 and it works fine. So rF2 is capable of having the same budget level as AC if the LODs and optimizations are done right.
To be honest with you, right now we're enjoying modding rF2 immensely, its a lot of fun, there is a lot you can do if you spend the time to learn it. The potential of rF2 is very high and its exciting for us as modders to develop on it.
AC is great graphically, the only pet peeve I have is that the braking is too much in AC. Cars brake way too quickly, even the road cars. Though that is purely physics related and nothing that detriments to the game. As we don't yet know how the modding will be in AC, we can't say much now. I have seen a video of someone who put a car and track into AC. I don't know how they did it but it was interesting that they had.
For me, modding wise, rF2 is the icing to the cake. I'm confident rF2 will provide a decade full of fun just like rF1 did.![]()
I just assumed it's the only car in which you have to use the clutch properly.I have found an aspect of the throttle behaviour rather bizarre. Sitting at idle, I can get as much as 1/3 throttle travel before the engine starts to respond at all, however, when once it does start to rev, then this part of the throttle travel actually controls engine speed. But once the engine is allowed to drop to idle speed again, the throttle once more refuses to be effective for the first third of travel. Thankfully, for the most part, it doesn't effect the enjoyment of the mod because it doesn't normally come into play when racing at speed, but it can be annoying in the pits or anytime you're trying to get the car going from a stop.
This is important!IFS3 v0.8 is now released. Check out the news article here
You can find the download links on the news article and also the first post of this thread. Download is also in our downloads section as per usual, mediafire link is on the first post in this thread as well as the news article. Mod is also available on the ISI Downloads section.
Changelog v0.8
FIXED: Dash Display not working on various tracks after rF2 latest update.
ADDED: MKC Prefix to material and mod naming conventions.
ADDED: Chassis Flex ability for vehicles.
ADDED: Snow Schatten Sim Racing Team.
ADDED: Leonardo De Souza driver/ai for Snow Schatten Sim Racing Team.
UPDATED: Suspension, Tires and Aerodynamics to work with Chassis Flex.
Enjoy!