The main problem with the FFB is not that it's heavy or not. Setting a 0,60 - 0'65 FFB ingame force for FWD gives a better result. The main problem i have is as i have said before a strange feeling. I don't know how to explain it, in mid turn the FFB becomes light but then the cars get some traction and then comes a huge amount of FFB, i don't know how to tell it in english words. For example, the Honda Civic, with same ingame FFB values, has the same effect but much less pronounced.
How to fix it? I like the mod( it takes some laps adapt to driving FWD ) but thisbug killing it completely!
Its not a bug. Its just the sounds the mod uses and always has. The Subaru uses BMW sounds. Dont see how it bothers people so much. I never noticed until i read it on here as the Astra, Mercedes and MG all sound like touring cars.
The thing is all those cars, the MG, Mercedes, Vauxhall, they all use the TOCA Swindon engine, and tbf they sound pretty much all the same. The Civics use a Neil Brown engine and the sound files for that are spread through almost all the cars, so technically the sounds are "wrong" but the old civic really didn't sound that different to every other car. The Subaru is the only other car that has a different engine using a Subaru Boxer Swindon engine rather than the TOCA i4 base. Overall the sound design is pretty good.
Nailed it on the head, thanks Subaru has boxer effects because it's engine is different configuration, so it sounds dramatically different to others in real life too. But we've made small changes to the FWD sounds to improve the experience. Nothing major, but felt it improved on the basic of the Civic.
Full disclosure before I start - I am part of the NGMT team, but only had 2 hours testing on these new physics before released, the rest of the team put the hard work and miles with them. For people struggling with tyres we did our first 3 BVTCC races at Donington (following BTCC rules) with these cars on Friday. I had a couple of different experiences in 2 of the 3 races. Race 2 - I went too hard, too quickly before the tyres truly warmed up, got a great start up to 3rd but eventually dropped down to 7th by the end. My pushing too hard on the first lap overheated the tyres and they lost their edge meaning I didn't have as much grip as others around me. Fastest lap 1:09.199 with my times dropping to 1:10.5 for the last 3 laps where I was still pushing hard to keep position. The tyres were still much better Race 3 - I took my time to warm the tyres over 2 laps, after that grip was consistent for the whole race which I won. My fastest lap was a 1:09.080 with lap times at the end in the 1:10.0 range. Although I wasn't pushing hard at the end and had time in hand. This does correlate to the real BTCC where you hear about them being told not to push the tyres too hard or use kerbs on the opening couple of laps until the tyres are up to temperature and pressure and I felt on Friday I experienced that with the new physics. One thing to note is that I had 42kg in race 2 and 24kg in race 3, this gap doesn't make a huge amount of difference in these cars, certainly not 0.5 seconds per lap difference but could be the 0.1 in the fastest lap
A small update for the photo collection. You can see all our updates and progress on our Facebook page: https://www.facebook.com/nextgenmodteam/
@WSVR @StrawmanAndy I'm getting better with the new version of the mod, definitly i have to use a lot of rear toe-in to stabilize the car on corner entry. I'm here to show you our Brazilian BTCC league videos... First race we are with the old mod (Silverstone), other races with the new version (Oulton Park, Brands Hatch), My current concern is about the Race performance, seems that the Subaru is better on keeping the pace in 20 min races.
That would make sense. the FWD cars will tend t burn through their front tyres quicker as they are accelerating, braking and turning on them, whereas the subaru uses all the tyres more equally, resulting in less wear.
Only reason it did that in the real series was the fact its engine was mounted so low down so it behaved more like a 4wd car on the stability side which is why it had such a big advantage.
We're keeping an eye on pace between FWD and RWD. I know WSVR ran at Doni for the first round and the FWD seemed a lot stronger, but it's not a RWD friendly circuit so was hard to full gauge where the pace stood. But yeah, RWD strength is keeping the tyres in better condition over a distance. It's a balance to make sure RWD isn't too good and also not too slow over a lap. Keep us informed, I'm collecting data from all events/runs etc, and considering small changes in 1.0. We do feel 0.99 is closer between the two types of cars. Don't know if it's 100% perfectly balance, but then in real life it seems they struggle to get RWD and FWD perfectly on par, so maybe we're being too realistic