Sebastien Sestacq
Registered
Nice work guys!! (the feeling of the ffb of traction is too pronounced feeling of lightness on acceleration I find!)
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Maybe check if there is any .MAS files in any of the following root folders:Thank you, appreciate your hard work but for some strange reasonI have the same issue as always, all car engine sounds are the ones from the ClioHave uninstallled many times (both mods) and always same clio sounds. Any ideas how I can fix this?
Nice work guys!! (the feeling of the ffb of traction is too pronounced feeling of lightness on acceleration I find!)
Maybe check if there is any .MAS files in any of the following root folders:
rFactor 2\Bin64
rFactor 2\Bin32
rFactor 2\Core
rFactor 2\Launcher
If found any, remove them should fix the problem. Sometimes if a mod package was installed or packaged in a wrong way, .MAS files can end up in wrong folder, and causing weird problems.
v0.99 has been released!
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Cars are fully DX11 compatible and feature IBL shaders, rain/damage effects, working wipers, new CPM tyres. We have also started to update the car skins to 4K resolution but this will be a rolling project. Thus far the 2019 and 2020 cars have been done plus any older that feature chrome textures.
Please note due to the new physics and tyres aimed at better replicating the current NGTC performance, these cars may no longer be on a competitive par with the S397 2013 Honda Civic.
v1.0 will be the full skins and complete region, as some cars have a basic region for the time being.
If anyone wishes to donate to the team's efforts and future work, details on how to do so via the following PayPal link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=R8DTFUWBQQPKU
Can find the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1176380339
Hope you all enjoy!
Thanks for your feedback ebeninca. Taken the time to read over what you've said, as it's a fair amount of info/questions.@WSVR Hi, this mod has been my prefered one in rFactor2 for almost 4 years now, some things are wierd on this new version, hope you consider my feedback...
Thanks for your feedback ebeninca. Taken the time to read over what you've said, as it's a fair amount of info/questions.
· FFB.
From reading, it sounds like a preference on FFB rather than a lack of FFB? We’ll have a look, but the option to tune/detune FFB is provided by the game. If the FFB is too strong for your equipment or liking, then yes, we’d recommend using the settings provided by the game. The opinion on FFB is one we cannot make everyone happy with. We’ve forever getting people liking it or disliking it, saying it’s too light or too heavy. It’s definitely got more detail now, but we can’t edit everyone’s profile settings to set it up perfectly for their liking. I think we’d be more worried if there wasn’t enough detail. If there’s too much then we'd argue it’s up to the end user to dial it down to their personal preference.
Nailed it on the head, thanksThe thing is all those cars, the MG, Mercedes, Vauxhall, they all use the TOCA Swindon engine, and tbf they sound pretty much all the same. The Civics use a Neil Brown engine and the sound files for that are spread through almost all the cars, so technically the sounds are "wrong" but the old civic really didn't sound that different to every other car. The Subaru is the only other car that has a different engine using a Subaru Boxer Swindon engine rather than the TOCA i4 base. Overall the sound design is pretty good.