[WIP] Nürburgring GP Circuit

Thanks a lot for this amazing track, really good job ! :)

My only concerns is a small detail as I don't know the track: on low car (like open wheeler, E.g.F3 historic), I have difficulties to see where the next curve is as I'm too low. Some visual things can possibly make life easier at border of tracks (cones?). In any case, it's just because we can't see pretty well and some cars are low (near the track). In any case, I enjoy it a lot, thanks :)
 
The track is great! I like the work that you have done on the pit lane, buildings and road textures are very good! I like the lighting too, but these trees ruins almost every thing else! It is like a very beautiful woman with a big nose and you will always notice her big nose!
I hope you can improve these trees!
 
Thank you for the track, mianiak. Nice work. Good to drive so far.
And thanks for giving me a laugh with "Voodoofone". ;)
 
Cheers mate, absolute A grade quality! Nice details and good FPS.

One very minor thing I noticed was the realroad doesn't seem to leave marks in the gravel traps like the the grass does.. Also will hitting the wheel guns in the pit lane ever incur damage?
 
Cheers mate, absolute A grade quality! Nice details and good FPS.

One very minor thing I noticed was the realroad doesn't seem to leave marks in the gravel traps like the the grass does.. Also will hitting the wheel guns in the pit lane ever incur damage?

The wheel guns are not collideable, they are really only just part of what I want to achieve with that. I aim to have the guns held back and only come down for the pitstop. It's a first step in a pitcrew animation I have been pondering but haven't gotten around to trying anything yet. Its in a list of things I'd like to do, same as the paddock, this next track I am making will have more paddock details which will then open up more garage spots, these I will include in nurby when the time comes.

I'll check out the gravel, its only a tdf thing, not real road, as is with the grass, just a tdf thing where skid marks are placed on the surface.
 
A refreshing conversion! The track was familiar from rF1, but it's so much better now thanks to your original additions.

I experienced a little oddity with the cameras, where the trackside cameras quick following the AI after I escaped into the garage. Recovered by toggling to in-car and back to trackside. Also the camera at the final chicane points into the hillside while the car accelerates into the distance.

Also there are no trackmaps when you're selecting which variant of the track to load. Nice loading screen once you select & load.

Those of you who were disappointed need to go back to rF1 and run the original to see the huge improvements.
 
Hey Maniak,

Thanks for the track. I love the pit crew!!!. :)

But we encountered a little bug with the pit boxes and the ISI Civic. If someone choose the red/white Civic, his pit box is in the middle on the straight. :(

Here is a video of our event. Notice the car in the middle of the road at the braking point.
https://www.youtube.com/watch?feature=player_detailpage&v=hqNC8B359pU#t=662

More info on this event:
http://www.racedepartment.com/forum/threads/honda-civic-nürburgring-gp-mon-9th-june.88348/page-2
 
Hey Maniak,

Thanks for the track. I love the pit crew!!!. :)

But we encountered a little bug with the pit boxes and the ISI Civic. If someone choose the red/white Civic, his pit box is in the middle on the straight. :(

Here is a video of our event. Notice the car in the middle of the road at the braking point.
https://www.youtube.com/watch?feature=player_detailpage&v=hqNC8B359pU#t=662

More info on this event:
http://www.racedepartment.com/forum/threads/honda-civic-nürburgring-gp-mon-9th-june.88348/page-2

loving the track but there seems to be a bug of sorts. at times when exiting to pits the car ends up just short of T1 on track facing the wrong way rather than in garage ..When in mid race a car crashes and driver escapes to pit he can at times end up smack in the middle of the track .. using Fr3.5 2014 ..12 AI and 2 MP drivers . happened to both MP drivers

Known bug , being worked on
 
The track is great! I like the work that you have done on the pit lane, buildings and road textures are very good! I like the lighting too, but these trees ruins almost every thing else! It is like a very beautiful woman with a big nose and you will always notice her big nose!
I hope you can improve these trees!

Hahahaha! Of all the comparisons you could make... ;)
How big is a big nose? And how big does it have to be to compromise the beauty of a woman? ;)
 
The pitboxes/garage bug is fixed, I'm just waiting for anything else to come up that needs fixing before I make an update as it will be a full package, not just an update. Don't want to be constantly uploading a 300mb file each time I make a small fix :)
 
Great news, Micky, thanks for taking care of it. If a driver quits during an online race, is there any chance his / her car will get stuck at the end of s/f when it's "saved in the garage"? I'm asking because we have a league race on Monday here ;)


All the best, Uwe
 
Hi, since Build 770 I have noticed all the detail/objects (air lines, gantries etc.) in the pit lane and possibly elsewhere on the track, have disappeared. I assume this is probably due to the GMT issue mentioned in the release notes for B770. Seems strange nobody has mentioned this yet, but I hope this will be looked at when you have time. :)

Cheers
Justin
 
The pitboxes/garage bug is fixed, I'm just waiting for anything else to come up that needs fixing before I make an update as it will be a full package, not just an update. Don't want to be constantly uploading a 300mb file each time I make a small fix :)

may I ask if you could make progress?
thx
 
The pitboxes/garage bug is fixed, I'm just waiting for anything else to come up that needs fixing before I make an update as it will be a full package, not just an update. Don't want to be constantly uploading a 300mb file each time I make a small fix :)

Some things I've noticed while working on a hdr profile for this beauty.
- The racegroove mapping looks stretched.
- The curbs and rumble strips have no specular reflection (specmap is BLACK_SPEC.dds)
- Some parts of the road (Racesurface24 - 26) are not included in the the reflection mapper (refmap0).

I have modified some textures to work better with my hdr settings. If you are interested i can upload the files. Maybe you will find one or two useful things. :D
 
Don´t know if this was mentioned before and I didn´t read the whole thread
(or it was too long ago!), but I always had the feeling that this track had
extremely (compared to ISI- tracks) less grip!
Please take a look at it if you are not yet aware of it.

Thanks and greets
Pete
 
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