[WIP] Nürburgring GP Circuit

Discussion in 'Locations' started by mianiak, Oct 29, 2013.

  1. hoover

    hoover Registered

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    Great news, Micky, thanks for taking care of it. If a driver quits during an online race, is there any chance his / her car will get stuck at the end of s/f when it's "saved in the garage"? I'm asking because we have a league race on Monday here ;)


    All the best, Uwe
     
  2. Justy

    Justy Registered

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    Hi, since Build 770 I have noticed all the detail/objects (air lines, gantries etc.) in the pit lane and possibly elsewhere on the track, have disappeared. I assume this is probably due to the GMT issue mentioned in the release notes for B770. Seems strange nobody has mentioned this yet, but I hope this will be looked at when you have time. :)

    Cheers
    Justin
     
  3. rene-xmg

    rene-xmg Registered

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    may I ask if you could make progress?
    thx
     
  4. mianiak

    mianiak Registered

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    Yeah I'm onto it, just a few little issues that have popped up I need to work around. Just remember, all good things take time :)
     
  5. Tosch

    Tosch Registered

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    Some things I've noticed while working on a hdr profile for this beauty.
    - The racegroove mapping looks stretched.
    - The curbs and rumble strips have no specular reflection (specmap is BLACK_SPEC.dds)
    - Some parts of the road (Racesurface24 - 26) are not included in the the reflection mapper (refmap0).

    I have modified some textures to work better with my hdr settings. If you are interested i can upload the files. Maybe you will find one or two useful things. :D
     
  6. peterchen

    peterchen Registered

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    Don´t know if this was mentioned before and I didn´t read the whole thread
    (or it was too long ago!), but I always had the feeling that this track had
    extremely (compared to ISI- tracks) less grip!
    Please take a look at it if you are not yet aware of it.

    Thanks and greets
    Pete
     
  7. TypicalAnalytical

    TypicalAnalytical Banned

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    Dunno regarding less grip I just drove recently with Spark F1 and didn't get that feeling at all but I will check rubber setting but I think it even may have been green track and this was after doing about 500+ laps at Malaysia. I don't have Motec plugin functioning with 64 bit yet so I can't run numbers...
     
  8. peterchen

    peterchen Registered

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    Mh, I find it very obvious...
    If not sure you can measure the Marussia laptimes and compare to RL.
     
  9. Freddy3792

    Freddy3792 Registered

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    I have no idea about track building, but would it be possible to integrate this track into the Nordschleife Tourist? Then we would have a 24hour raceable nürburgring + nordschleife
     
  10. Juergen-BY

    Juergen-BY Registered

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    The GP Track is allready there (Nordschleife Tourist), but not finished.
     
  11. Jka

    Jka Member Staff Member

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    Its not so simple as it first seems.

    Tourist and GP track are not aligned exactly same "north" direction, which will lead problems. Basically all objects in GP track needs to aligned invidually with Tourist. It's huge task and I'm not sure if author(s) are willing to do so big project.
     
  12. Freddy3792

    Freddy3792 Registered

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    Yes, I thought it would be a lot of work. The current nordschleife is nice, but nobody uses it for actual racing due to the tourist limitations. I hope we get this one day and can drive a 24h nürburgring with 200cars :D
     
  13. bwana

    bwana Registered

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  14. GCCRacer

    GCCRacer Banned

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    Hi,

    I'm giving this a bump because now I also notice that the trackside objects have gone missing (likely after B770)? I have spectators floating in the air, lots of small detail objects gone...

    Running 32bit version, not sure if this is the known GMT issue?
     
  15. DJCruicky

    DJCruicky Registered

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    Got a screen shot? Never saw this.
     
  16. GCCRacer

    GCCRacer Banned

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    I figured it out...

    If I have the AI drivers set for 21 (which is pretty much maxing out my RAM) then the track loads half-baked (sorry, didn't get a screenshot).

    If I load no AI in the race settings, and add them later via the in-session menu, it works all fine.

    So the issue seems to be that if you load a lot of AI while also loading the track some stuff goes wrong. The main grandstands were missing, the starter "tower" was missing... quite brutal. But no problem if you let the track load first, then add AI.
     
  17. BlamedB

    BlamedB Registered

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    How much usable RAM do you have available? Just wondering since I have the same problem on 32-bit Windows
     
  18. GCCRacer

    GCCRacer Banned

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    I've got four gigs, of which about 800 are used in idle operating system. I have an x64 system but running the 32bit version of the sim, on full load my GFX Memory will be used up to 2GB (all that's on the card) and normal RAM up to 3.8 Gigs.
     
  19. Juergen-BY

    Juergen-BY Registered

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    No Problems here, to load this track with 103 AI, should be on your end.
     
  20. GCCRacer

    GCCRacer Banned

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    How is your RAM usage, 64bit I guess?
     

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