Slow Motion
Registered
soon available also with better clutch and few improvement to the AI behaviour...
few more revised and HiRes skins...
few more revised and HiRes skins...
We see to have confirmed it is a new WEB UI problem that doesn't read in the right way names of the list. In this case we have our MR1 mod listed under manufacturer name "Metalmoro" (that is the right name) and reiza that used "MetalMoro" just to avoid to have their mods listed together the MR1, but the new UI fails. I hope it will be fixed by S397 asap.
does same happen also with this last build?Thanks for the new update!
Just a quick question: i always have a pile crash in front of me in the first (left handed) turn in Sebring with this car (i usually race with 23 ai’s and i always start last)
How can i fix that? Is this a aiw error?
does same happen also with this last build?
Anyway let me look at the turn...
Okay, thanks for info!It happens (most of the times). And in last build yes.
An other issue is that - sometimes not always - the 1st car (out of 24 that i usually race) disappears and re-appears 100-200 meters in front (at least in the same track - Sebring, havent tested other tracks). I guess smth with the lod parameter (maybe it needs a lodout param larger in car's gen file?). Check that too..
Thanks!
My settings: "visible vehicles" = 25 and "auto detail fps" = 0
That’s better yes. Better ai lines in Sebring and in Spa , i can tell! (No crashes atm)
Had two small issues though:
1) Had to completely unsubscribe from the workshop item and re-subscribe, as the update didnt work for me (no “syncing to workshop” process at the start of rf2 with new ui)
2) Ai is always faster than me - on the straight. It s impossible to follow them. They need to be a little slower imho
because I tune AI vs. humans at Joesville to look at max speed also when limiter works and then into another track, usually Silverstone.
I watched just now at joesville and max speed AI is 233 vs. human 234