Slow Motion
Registered
NEW Build 1.51, February 17th, 2022:
- fixed black rain on certain tracks due to wrong rF2 code
Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=1236224258
Templates and special material names:
NEW CARBODY template = https://mega.nz/file/6wwUgCKS#fbSUxuPUO2-9KTGvj-vqfxj99h44LtNyZGQK5H0Rc2k
WING (with scratches layer) = https://www.dropbox.com/s/67ivkobet5zxd1y/MR1WING_TEMPLATE.psd?dl=0
RIMS = https://www.dropbox.com/s/gi5vjrwcy5alryx/MR1_RIM_TEMPLATE.PSD?dl=0
DRIVER = https://www.dropbox.com/s/8528xoeb6qthyp8/MR1_ISI2013DRIVER_TEMPLATE.psd?dl=0
HELMET = https://www.dropbox.com/s/q4po08880gldn07/METALMORO_HELMET.psd?dl=0
BANNER (originally extra0) = https://www.dropbox.com/s/f0b5h52pmegkk0z/MR1_BANNER_TEMPLATE.psd?dl=0
GLOVESA (originally extra6)
GLOVESB (originally extra7)
GLOVESC (originally extra8)
Manual downloads: https://mega.nz/file/WhYGDZDK#Bwh5hsuA-5zPW7Fwln67E7_k3BAjIAqUHC0EROUgbqo
******************************************
Build 1.50 (October 21st, 2021):
- fixed windshield banner
Build 1.49
- fixed manufacturer potential code interference with Reiza DLC
- fixed refmap for outside windows
Build 1.46 January 20th, 2021
- fixed motec nightlight in colors that are available in the options
Build 1.45 January 17th, 2021
- improved AI behaviour
- updated default pedal brake power setting
Build 1.44 January 15th, 2021
- updated to new IBL/PBR 4096X4096 all cars
- replaced old UI icons and added new web UI icons
- updated HDV files for improving AI behaviour and some fix to the clutch
- new public body template (PBR)
Build 1.42 July 15th, 2018
First build 1.0 December 18th, 2017
To keep it short: we are releasing another mod strictly closed to the real car, thanks to the help of few mates here that were able to contact the owner of the MR1 and few more people directly involved in the development at first and in the improvement later of the real car! The default setting of the mod brings to you the direct experience and knowledge of these guys and I must say I learned a lot of things about the secrets of this little endurance prototype. And improvement, tuning of the real car will go ahead, so we'll do same, privately, for comparison tests and a day we'll release a new build.
I know, this is a niche mod, but try it and you will be rapt by this car... fuel tank is very capacious and I hope some league will organise an endurance race with the MR1. The mod has also an option in the showroom/tuning for "Scratchable vs. Detachable Items", because currently is not yet possible to have a detachable item that shows also scratches. It means if you want all scratchable items in case of accident, they are no longer detachable. I hope to fix it as Studio 397 will go ahead in the development of this feature and all other exciting ones... on "rain" side, also if the mod has the wiper working, it is not yet updated to the "rain drops" effect.
About the development, I must thank more than usual my friend Chris "redapg", because he modeled by scratch, only looking at the pictures of the car, the 90% of the mod. He also added specific options for the Motec Night Illumination.
Below detailed credits:
Build 1.0 optimized FOR DX11 POSTFX - real data from Frederico Mol, owner of MR1 and Enzo Brocker, Metalmoro - testers (real car): Frederico Mol & Milton Santos, Milton Santos Motorsports - default setup by Milton Santos, Milton Santos Motorsports - main 3D and 2D by Chris "redapg" - 2D by Slow Motion - Physics by Slow Motion with the help of Online Tools by Chris "redapg" - Suspension Geometry by Nicola Acciarri - Liveries by Boxer, Chris “Brack Jabham”, LcR, Slow Motion - First original version for rF1 by Pigue3D and 500_695 Abarth RFE 1.0 by Slow Motion RFE & Nicola Acciarri RFE. Thanks to the rF2 community and some guys for helping in research and test!
=======================================================
=======================================================
Yes! We are developing this car as a stand alone mod also if coming from a branch of the Fiat 500 Abarth… It is a prototype, or a GT car that races the "Endurance Brasil".
The manufacturer, Metalmoro, didn’t answer to my several emails (no one answer, literally… at least a basic level of civility would be been appreciated…), so I have got only few data and pictures, BUT Chris “redapg” modeled in an excellent way this very nice and intriguing car!!
For skins the idea is that our painting team will create several liveries in different colors of the official factory car, plus the “GT” livery that you can find in the web AND few more liveries that match special themes, like “sea life”, “wild earth” and “deep space”…
If someone that lives in Brazil wants be of help for trying again to communicate with the manufacturer, please PM me. Thank you
- fixed black rain on certain tracks due to wrong rF2 code
Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=1236224258
Templates and special material names:
NEW CARBODY template = https://mega.nz/file/6wwUgCKS#fbSUxuPUO2-9KTGvj-vqfxj99h44LtNyZGQK5H0Rc2k
WING (with scratches layer) = https://www.dropbox.com/s/67ivkobet5zxd1y/MR1WING_TEMPLATE.psd?dl=0
RIMS = https://www.dropbox.com/s/gi5vjrwcy5alryx/MR1_RIM_TEMPLATE.PSD?dl=0
DRIVER = https://www.dropbox.com/s/8528xoeb6qthyp8/MR1_ISI2013DRIVER_TEMPLATE.psd?dl=0
HELMET = https://www.dropbox.com/s/q4po08880gldn07/METALMORO_HELMET.psd?dl=0
BANNER (originally extra0) = https://www.dropbox.com/s/f0b5h52pmegkk0z/MR1_BANNER_TEMPLATE.psd?dl=0
GLOVESA (originally extra6)
GLOVESB (originally extra7)
GLOVESC (originally extra8)
Manual downloads: https://mega.nz/file/WhYGDZDK#Bwh5hsuA-5zPW7Fwln67E7_k3BAjIAqUHC0EROUgbqo
******************************************
Build 1.50 (October 21st, 2021):
- fixed windshield banner
Build 1.49
- fixed manufacturer potential code interference with Reiza DLC
- fixed refmap for outside windows
Build 1.46 January 20th, 2021
- fixed motec nightlight in colors that are available in the options
Build 1.45 January 17th, 2021
- improved AI behaviour
- updated default pedal brake power setting
Build 1.44 January 15th, 2021
- updated to new IBL/PBR 4096X4096 all cars
- replaced old UI icons and added new web UI icons
- updated HDV files for improving AI behaviour and some fix to the clutch
- new public body template (PBR)
Build 1.42 July 15th, 2018
- fixed disc glow front wheels
- added Position Led Panel as default option for Endurance Races
- added brake response curve
- added driver's change
- improvements to CPM tires
- updated shadows to new rules
- updated undershadows to new rules
- full raindrops and wiper effects (Chris "redapg & Slow Motion)
First build 1.0 December 18th, 2017
To keep it short: we are releasing another mod strictly closed to the real car, thanks to the help of few mates here that were able to contact the owner of the MR1 and few more people directly involved in the development at first and in the improvement later of the real car! The default setting of the mod brings to you the direct experience and knowledge of these guys and I must say I learned a lot of things about the secrets of this little endurance prototype. And improvement, tuning of the real car will go ahead, so we'll do same, privately, for comparison tests and a day we'll release a new build.
I know, this is a niche mod, but try it and you will be rapt by this car... fuel tank is very capacious and I hope some league will organise an endurance race with the MR1. The mod has also an option in the showroom/tuning for "Scratchable vs. Detachable Items", because currently is not yet possible to have a detachable item that shows also scratches. It means if you want all scratchable items in case of accident, they are no longer detachable. I hope to fix it as Studio 397 will go ahead in the development of this feature and all other exciting ones... on "rain" side, also if the mod has the wiper working, it is not yet updated to the "rain drops" effect.
About the development, I must thank more than usual my friend Chris "redapg", because he modeled by scratch, only looking at the pictures of the car, the 90% of the mod. He also added specific options for the Motec Night Illumination.
Below detailed credits:
Build 1.0 optimized FOR DX11 POSTFX - real data from Frederico Mol, owner of MR1 and Enzo Brocker, Metalmoro - testers (real car): Frederico Mol & Milton Santos, Milton Santos Motorsports - default setup by Milton Santos, Milton Santos Motorsports - main 3D and 2D by Chris "redapg" - 2D by Slow Motion - Physics by Slow Motion with the help of Online Tools by Chris "redapg" - Suspension Geometry by Nicola Acciarri - Liveries by Boxer, Chris “Brack Jabham”, LcR, Slow Motion - First original version for rF1 by Pigue3D and 500_695 Abarth RFE 1.0 by Slow Motion RFE & Nicola Acciarri RFE. Thanks to the rF2 community and some guys for helping in research and test!
=======================================================
=======================================================
Yes! We are developing this car as a stand alone mod also if coming from a branch of the Fiat 500 Abarth… It is a prototype, or a GT car that races the "Endurance Brasil".
The manufacturer, Metalmoro, didn’t answer to my several emails (no one answer, literally… at least a basic level of civility would be been appreciated…), so I have got only few data and pictures, BUT Chris “redapg” modeled in an excellent way this very nice and intriguing car!!
For skins the idea is that our painting team will create several liveries in different colors of the official factory car, plus the “GT” livery that you can find in the web AND few more liveries that match special themes, like “sea life”, “wild earth” and “deep space”…
If someone that lives in Brazil wants be of help for trying again to communicate with the manufacturer, please PM me. Thank you
Last edited: