Slow Motion
Registered
SMMG Mazda MX-5 SpecMiata
==============================
Build 1.07 November 09th, 2023:
- fixed warning led due to code change by S397
- decreased shining suit and gloves for rain driver
- added different wind noise sound level due to new rF2 code
Build 1.05 February 16th, 2022:
- fixed black rain on certain tracks, due to wrong rF2 code
Build 1.04 January 13th, 2022:
- tuned driver's suit and inside cockpit (convertible) for new rF2 rain functionality
Build 1.03 November 21st, 2021:
- added mph option
- fixed fuel consumption for all classes
- increased a little water temp for all classes
Build 1.02 November 2nd, 2021:
- cleaned mod structure
Build 1.01 November 1st, 2021:
- fixed rear lights for Spec1 & 2
The mod brings to you 3 classes where the first one is the Spec Miata MK1, NA model, 1600cc., 123hp and it is strictly closed to the racing real car. Then we have added 2 more classes, kinds of track day cars like several owner have modded in the years and inspired to the newer MX-5 cars: the "Spec1" that is powered by a 1800cc engine, 140hp similar to the NB model and the most powerful "Spec2" 2000cc, 180hp, 6 gearbox and 205 tire size similar to the ND model.
Steam version: --->https://steamcommunity.com/sharedfiles/filedetails/?id=2566656276
Here is the link for manual downloading: --->https://mega.nz/file/74pXRa7A#KaPk17BexKD-ByCt2dnImWHaQYg0kSHbRMmAxsYiKEc
template: --->https://mega.nz/file/r9ZyGDTI#phlRmZvvVhWJWuwBH3u-3FOGG5sCSLousPKAPG2tcY8
For painters, below the special material names to be used:
Extra0="Helmet_Rain"
Extra1="Driver_Rain"
Extra2="Rims"
Extra3="Cage"
WCWINDSHIELDIN and WCWINDSHIELDOUT for banner
...others as usual
================
Terms of Use: This mod is not to be used in public or corporate events held by public or private companies (such as simulators) without the expressed permission of SMMG. For such circumstances, the email address listed below can be contacted for licensing agreements. Each file of the mod cannot be edited and/or re-used in whole or in part for any reason without the express permission of SMMG. Do not redistribute, upload, modify or sell any of our work. For permission and licensing queries, please contact "marcrotondi@gmail.com" - PHYSICS from real data of manufacturer found on the web. THANKS TO: Chris "redapg" (physics and 3D) - Slow Motion (project leader, physics, 2D, painting) - the original authors of the mod (PlickBadger and MikeeCZ) for the permission to re-developing the mod with any possible improvements to the latest rF2 features - SPECIAL THANKS to David O'Reilly, former MK3 pro driver for extensive tests, detailed tech info and settings for each class - "Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".
==================================================================
It's time to open a new thread also if the "new" mod is coming from the "SpecMiata 1.3" https://forum.studio-397.com/index.php?threads/specmiata-1-3.45334/page-2#post-1060966 under full permission of @PlickBadger and @MikeeCZ
The mod is based on MK1 model that was used at the end of the last millenium, LOL
It will contain the "base" car named "SpecMiata", similar to the real car and then the "Level 1" and the "Level 2" that are inspired to the people that in real life modded their "track day" cars, also with a bunch of fantasy like did the authors of the original mod.
On March I started working on the mod, time by time, improving the excellent work already made in various steps by the original authors and few days ago Chris @redapg started working intensively on the several pending areas that require the knowledge of him!
Due to the tintop and convertible options for each class, I wanted to have interiors allowing raindrops in case of convertible body. We (SMMG) already do it for helmets and driver' suits in the OW mods we release, why doesn't do it also for interiors?
On physics side the original mod is nothing to envy to more recent mods, but will be updated as well with the help of @davidporeilly that raced 2 seasons, 2019 and 2020, with the MK3.
==============================
Build 1.07 November 09th, 2023:
- fixed warning led due to code change by S397
- decreased shining suit and gloves for rain driver
- added different wind noise sound level due to new rF2 code
Build 1.05 February 16th, 2022:
- fixed black rain on certain tracks, due to wrong rF2 code
Build 1.04 January 13th, 2022:
- tuned driver's suit and inside cockpit (convertible) for new rF2 rain functionality
Build 1.03 November 21st, 2021:
- added mph option
- fixed fuel consumption for all classes
- increased a little water temp for all classes
Build 1.02 November 2nd, 2021:
- cleaned mod structure
Build 1.01 November 1st, 2021:
- fixed rear lights for Spec1 & 2
The mod brings to you 3 classes where the first one is the Spec Miata MK1, NA model, 1600cc., 123hp and it is strictly closed to the racing real car. Then we have added 2 more classes, kinds of track day cars like several owner have modded in the years and inspired to the newer MX-5 cars: the "Spec1" that is powered by a 1800cc engine, 140hp similar to the NB model and the most powerful "Spec2" 2000cc, 180hp, 6 gearbox and 205 tire size similar to the ND model.
Steam version: --->https://steamcommunity.com/sharedfiles/filedetails/?id=2566656276
Here is the link for manual downloading: --->https://mega.nz/file/74pXRa7A#KaPk17BexKD-ByCt2dnImWHaQYg0kSHbRMmAxsYiKEc
template: --->https://mega.nz/file/r9ZyGDTI#phlRmZvvVhWJWuwBH3u-3FOGG5sCSLousPKAPG2tcY8
For painters, below the special material names to be used:
Extra0="Helmet_Rain"
Extra1="Driver_Rain"
Extra2="Rims"
Extra3="Cage"
WCWINDSHIELDIN and WCWINDSHIELDOUT for banner
...others as usual
================
Terms of Use: This mod is not to be used in public or corporate events held by public or private companies (such as simulators) without the expressed permission of SMMG. For such circumstances, the email address listed below can be contacted for licensing agreements. Each file of the mod cannot be edited and/or re-used in whole or in part for any reason without the express permission of SMMG. Do not redistribute, upload, modify or sell any of our work. For permission and licensing queries, please contact "marcrotondi@gmail.com" - PHYSICS from real data of manufacturer found on the web. THANKS TO: Chris "redapg" (physics and 3D) - Slow Motion (project leader, physics, 2D, painting) - the original authors of the mod (PlickBadger and MikeeCZ) for the permission to re-developing the mod with any possible improvements to the latest rF2 features - SPECIAL THANKS to David O'Reilly, former MK3 pro driver for extensive tests, detailed tech info and settings for each class - "Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".
==================================================================
It's time to open a new thread also if the "new" mod is coming from the "SpecMiata 1.3" https://forum.studio-397.com/index.php?threads/specmiata-1-3.45334/page-2#post-1060966 under full permission of @PlickBadger and @MikeeCZ
The mod is based on MK1 model that was used at the end of the last millenium, LOL
It will contain the "base" car named "SpecMiata", similar to the real car and then the "Level 1" and the "Level 2" that are inspired to the people that in real life modded their "track day" cars, also with a bunch of fantasy like did the authors of the original mod.
On March I started working on the mod, time by time, improving the excellent work already made in various steps by the original authors and few days ago Chris @redapg started working intensively on the several pending areas that require the knowledge of him!
Due to the tintop and convertible options for each class, I wanted to have interiors allowing raindrops in case of convertible body. We (SMMG) already do it for helmets and driver' suits in the OW mods we release, why doesn't do it also for interiors?
On physics side the original mod is nothing to envy to more recent mods, but will be updated as well with the help of @davidporeilly that raced 2 seasons, 2019 and 2020, with the MK3.
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