Thanks for this awesome mod!
One odd thing I noticed: With the Spec 2 cars, the gears go 1-2-3-4-6, and 5th is neutral. Is this intentional? In the garage, all the gears are present. There was a similar problem with the lowest spec cars too, but I don't remember the exact gear sequence.
every body is free to set the pov as prefers, but by default I prefer a realistic view, not unreal view, where you are "into" the steering wheel (that is unchecked)That 's true. They need some kind of optimization at some point![]()
every body is free to set the pov as prefers, but by default I prefer a realistic view, not unreal view, where you are "into" the steering wheel (that is unchecked)
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Ah sorry, are you referring to the seat position I suppose and in effect is what I was meaning in answering but my answer was at first crossed to another post (LOL) and with the wrong words.I m not referring to the POV. I know that you can change the pov through the game settings.
I was talking about the height of the camera (which i have to adjust every time there is a new update).But it s ok, it is personal preference.
Sincerely I did several tests during the development and I never got issues. We can take a look, np, but I redid tests now and maybe the problem you have depends of other factors, like the track you are using (maybe not an official S397 track) or your system/pc configuration.Thanks for this.
Lots of fun to be had with these.
I find the cars to be very resource hungry in AI racing.
Υeap, was referring to the seat position (up/down/front/back + tilt) which i have to manually adjust to suit my needs, in every update of the mod.
That happens with all the mods i have but i 'd like from the game to "remember" my seat and ffb values in every car update !![]()
This is something that could be set by the code adding a check into the UI. It was discussed internally several times and it is on the todo list but at a very low priority...
So it is a feature that can be done / fixed by you (i mean the developer)? I thought it was an issue with the game engine and should be addressed by the S397 guys.
Anyway glad to know it![]()
It was a misunderstanding Haris, I meant the coder, the developers of the game, S397 employers!
Thanks, I'll give it another go this weekend and report back. I'll try recalibrating my H shifter and also try paddles.Sincerely I never had a similar behaviour. Level 2 only has 6 gears and shift works perfectly both with paddles and H shift, same for all other 2 classes (5 gears).
I cannot replicate your problem, maybe more detailed info or some check to your device/driver... no idea, sorry
Yes here too - get even little stutter with 15 AIs where other mods run great on same track - ie. CroftThanks for this.
Lots of fun to be had with these.
I find the cars to be very resource hungry in AI racing.
Probably because AI mirrors are on, I suggest to deactivate AI mirrors.Yes here too - get even little stutter with 15 AIs where other mods run great on same track - ie. Croft
Do you mean the outside View Mirrors?Probably because AI mirrors are on, I suggest to deactivate AI mirrors.
Thx for the answer concerning mirrors.Do you mean the outside View Mirrors?
That are fake Mirrors, like we use them in all of our Mods, that have a "full chrome Effect" Material with 100% Cube Blend, which is a normal Material, where nothing gets rendered to the Mirror Texture.
I also had some Microstuttering in DevMode while developing the Car, but i wasn't up to Date with my Build, because i normally run Steam in offline Mode and block it's Access to the Internet in the Firewall.
I now have tested it in the updated main Game (i'm on the "default", not the release Candidate) and it runs smooth with e.g. 15 AI, as it has to.
I have tested on the S397 Silverstone GT Track.
And i also never had Problems with the Gears.
So it is impossible for us to investigate, when we can not reproduce the Problems.