[REL] LIENZ Conversion

I really appreciate the grip differences between track and cobbles. Note I never tried them when wet so I don't judge them in that case, only when they are dry, really interesting to manage :)

+1 please keep (at least dry) grip the same.
 
I was tip toeing over the cobbles in a touring car in damp/wet conditions. The transition from the tarmac to the street was a shock to the system :)

I do not have time to do grip tests you can install the track in DEVMODE and change the values in TDF file.

Old Road is "roada"
Wear=1.02 Dry=1.0 Wet=0.8 Roughness=(0.50,0.25) Resistance=0.0 BumpAmp=0.001 BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=dry
....
Materials=roada,roadb,rdaxroa

Cobbles is "cobl"
Wear=0.90 Dry=0.80 Wet=0.6 Roughness=(0.50,0.25) Resistance=8.0 BumpAmp=0.008 BumpWavelen=0.2 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=rumble
....
Materials=cobl
 
I do not have time to do grip tests you can install the track in DEVMODE and change the values in TDF file.

Old Road is "roada"


Cobbles is "cobl"

good idea... i may try doing that. Is it something that can be done "on the fly" or is it "change a value then reload the track?"
 
I loved that track/ the tracks so much in rf. It would be a great step to bring this track to the latest dx11 technology. It's great for gt cars and for hillclimb/rally.
I guess it would look beautiful with latest graphics.
 
Scott Juliano created the original, I think. BOY THAT name just popped into my head. At the time, I believe he was not really a full time ISI employee. Who knows....Scott?? Are you out there? btw. I did see a Lienz on a private server the other night...
 
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