Did not intend to steer the LMU thread down the "let's argue about VR's viability" path. S397 has been pretty nose-to-the-grindstone with LMU, not making too many waves or divulging too much info. Hopefully we learn more about where LMU VR stands as we get closer to release. I'd take the rough around the edges VR implementation from rF2 over nothing all day long, but if they're taking extra time to improve the experience, certainly won't complain about that either.
Would be curious to know if performance is one of the major considerations. If they've given LMU a serious uplift but are still dealing with the level of GPU/CPU optimization and intensiveness that we see in rF2, I could see them struggling to get VR performance in a playable spot, especially since we're usually dealing with large grids in endurance racing.