UPDATE!
v0.86 on the Workshop!
http://steamcommunity.com/sharedfiles/filedetails/?id=1213606756
- New AIW file (fixes old Tertre Rouge online bunny hop, T1 track cut warnings, and added 104 paddock/grid support)
- AI don't crash in the paddock anymore (thanks to svictor)
- Prac/Quali pit speed limit down to 160kph (to reduce prac/quali pit accident chance)
- Race speed limit 370kph
- Narrowed some AI corridors to reduced the chances of AI crashing while trying to pass/two-wide/three-wide
- League-Friendly version added with all hay bales changed to static, and anti-cut hay bales in some corners.
- Easy pit re-request if the car drifts out of pit road before pitting (long xpitin mesh)
- Moved ambient reflection probe (brighter, and removed mild green tint).
- Basic track surface PBR added
- PBR for many buildings, props (including psuedo-retro-reflective markers)
- Many general texture tweaks
- Slight improvements to cameras and added ambient crowd/announcer sounds.
- Added pit entry horn to reduce chance of a t-bone on pit road while exiting paddock (yes, there is an air horn model on the pit building)
- Added trackside reflectors for Golf Course kinks.
Known Issues:
- AI with some car types (fast with low grip / historics) may struggle to take the fast corners as quickly as a human driver.
- AI may fail to avoid other cars in the pits (rear-ending a slower cars instead of slowing down) which can cause pitlane pile ups in prac/quali/race.
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