woochoo, in association with Virtua_LM
Le Grand Circuit 1967
http://steamcommunity.com/sharedfiles/filedetails/?id=1213606756
v0.80 (2020-09-13)
graphics update, minor road changes, reactivated scoreboard structure.
still using pre-PBR shaders.
Minor road changes include the final kink being a little more open/faster.

BEWARE: do not attempt to use a formation lap in a race start (there are some old issues with the AIW paths)
Here is the mod of the Howston G4, inspired by LM '67
-----------------------------------
old news below
-----------------------------------
v0.60 (2019-10-24)
Graphical update now on Steam Workshop
-----------------------------------
v0.50 (2017-06-18)
https://www.dropbox.com/s/numh097l2nrmfuz/Le_Grand_Circuit_1967-v050.rfcmp?dl=0
https://www.mediafire.com/?gr0hm06g88ah6ja
BEWARE: Early build. Generally serviceable, but many known bugs or issues. No need to report issues yet. This is just an early preview release to coincide with the 50th anniversary of Le Mans 1967. The track is not finished. It is still missing details.
Performance: Not completely optimised, but mostly should be ok.
>> ~20% FPS drops in the Esses, Mulsanne Kink, Indianapolis area, because of too many tree shadows (see below).
Vegetation: don't worry if trees or bushes are above the ground, or intersecting other objects. They're from early in the project and will be replaced.
>> The tree textures/meshes will be replaced (also using fewer trees for performance).
>>The bush meshes will be redone.
AIW: An early AIW file that has been manipulated and wrangled around a few times. It will be remade from scratch eventually.
>> Low grip cars (eg Cobra, G4/G6) may be slow or cause accidents in Turn 1, the Esses, and Maison Blanche areas.
>> Occasional odd behaviour in turn 1, and after Tertre Rouge corner.
>> Possible to get a cut track penalty on a wide line in turn 1, especially at race start.
>> May be pit lane collisions if many AI attempt to pit at the same time
ReflectedEnv: Currently no work done for wet road reflection of objects
Various objects haven't yet been updated, or are not yet complete.
LGC 1967 Credits/Thanks:
Virtua_LM, MonSum, textures.com, rlong, A13, Rantam, vivemclaren, David Wright, bink
I made an ambient short film
After the '67 24h layout is ready there might be work on a '67 Bugatti layout, and a '70 24h layout, but neither of these are confirmed. If time is too tight for those additional layouts I might make a '67 layout with the Ford Chicane instead.
Le Grand Circuit 1967
http://steamcommunity.com/sharedfiles/filedetails/?id=1213606756
v0.80 (2020-09-13)
graphics update, minor road changes, reactivated scoreboard structure.
still using pre-PBR shaders.
Minor road changes include the final kink being a little more open/faster.
BEWARE: do not attempt to use a formation lap in a race start (there are some old issues with the AIW paths)
Here is the mod of the Howston G4, inspired by LM '67
-----------------------------------
old news below
-----------------------------------
v0.60 (2019-10-24)
Graphical update now on Steam Workshop
-----------------------------------
v0.50 (2017-06-18)
https://www.dropbox.com/s/numh097l2nrmfuz/Le_Grand_Circuit_1967-v050.rfcmp?dl=0
https://www.mediafire.com/?gr0hm06g88ah6ja
BEWARE: Early build. Generally serviceable, but many known bugs or issues. No need to report issues yet. This is just an early preview release to coincide with the 50th anniversary of Le Mans 1967. The track is not finished. It is still missing details.
Performance: Not completely optimised, but mostly should be ok.
>> ~20% FPS drops in the Esses, Mulsanne Kink, Indianapolis area, because of too many tree shadows (see below).
Vegetation: don't worry if trees or bushes are above the ground, or intersecting other objects. They're from early in the project and will be replaced.
>> The tree textures/meshes will be replaced (also using fewer trees for performance).
>>The bush meshes will be redone.
AIW: An early AIW file that has been manipulated and wrangled around a few times. It will be remade from scratch eventually.
>> Low grip cars (eg Cobra, G4/G6) may be slow or cause accidents in Turn 1, the Esses, and Maison Blanche areas.
>> Occasional odd behaviour in turn 1, and after Tertre Rouge corner.
>> Possible to get a cut track penalty on a wide line in turn 1, especially at race start.
>> May be pit lane collisions if many AI attempt to pit at the same time
ReflectedEnv: Currently no work done for wet road reflection of objects
Various objects haven't yet been updated, or are not yet complete.
LGC 1967 Credits/Thanks:
Virtua_LM, MonSum, textures.com, rlong, A13, Rantam, vivemclaren, David Wright, bink
I made an ambient short film
"Anything Steve McQueen can do, I can do differently, faster, cheaper, and with less script" - woochoo
"The longest and most niche and first short film I've made this year" - woochoo
"No fun for the whole family" - woochoo
"Rivet-poppingly riveting" - woochoo
"Thought-provokingly boring" - woochoo
"Thrilling romp through the French countryside that will have you not laughing out loud" - woochoo
"Best new groundbreaking film since this morning" - woochoo
"It's just cars..." - woochoo
"Film of the year" - woochoo
"Director's cut is twice as long but I couldn't tell the difference" - woochoo
"It's so visionary that it doesn't even have a real ending" - woochoo
"je ne comprends pas ce film" - woochoo, via translator
"Sorry, my French is probably wrong" - woochoo
After the '67 24h layout is ready there might be work on a '67 Bugatti layout, and a '70 24h layout, but neither of these are confirmed. If time is too tight for those additional layouts I might make a '67 layout with the Ford Chicane instead.
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