[WIP] Le Grand Circuit 1967 (in association with VLM)

Discussion in 'Locations' started by woochoo, Nov 13, 2016.

  1. woochoo

    woochoo Registered

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    I had a quick test, and the areas around the pits were lighting up, but the light globe objects didn't seem to be. Definitely not like it used to be
     
  2. mantasisg

    mantasisg Registered

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    Some awesome footage. Not too much, but still very nice.
     
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  3. Seven Smiles

    Seven Smiles Registered

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    Thanks, that led me to Le Mans 1967 archive footage which is longer and gives more of a spectator's view. The knitwear and heavy coats tells me it was a lot colder than when I've been to Le Mans, particularly 2010 when it was 40+ :eek:
     
    Last edited: Sep 22, 2019
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  4. woochoo

    woochoo Registered

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    Thanks Mantasisg, and thanks Seven Smiles,
    I hadn't seen that archive footage video before. At least not in full. I've seen clips of it in other videos.
    Some good stuff in there!
    Also, the race start at the end of the video isn't '67. Two easy ways to tell without picking any of the cars: The armco inside T1, and the built-out structure around the ACO tower.
     
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  5. Emery

    Emery Registered

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    The opening footage might have been April test day? I can't think of a way to tell the difference between April testing and LeMans weekend.
     
  6. Emery

    Emery Registered

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    Surely they didn't let spectators pitch a tent at the end of pit exit and it must be for marshalls?
    upload_2019-9-22_20-58-45.png
     
  7. woochoo

    woochoo Registered

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    yeah, i think the start was some test day (weekend?) footage.
    And yeah, you see tents in some odd places, so i'd say yes, marshal tents in those instances
     
  8. Seven Smiles

    Seven Smiles Registered

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    It seems it was cold. From the Motor Sport report: https://www.motorsportmagazine.com/archive/article/july-1967/13/le-mans-24-hours
    Maybe that was an early French speed camera with gendarmes huddled inside? :D
     
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  9. Seven Smiles

    Seven Smiles Registered

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    Nah, no chance :rolleyes:
     
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  10. woochoo

    woochoo Registered

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    a small update a couple of days ago on the steam workshop
    v0.60 :)
    - texture/material tweaks
    - mesh tweaks
    - fixed/improved some night lighting
    - minor changes to the camber of some corners
    - garages and grid increased to 62 cars (to accommodate the 1954 mod)
     
  11. Corti

    Corti Registered

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  12. Seven Smiles

    Seven Smiles Registered

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    :eek:
    Does it mean that the exhaust was being sucked into the cockpit through the slots in the rear window, hence the tacked on extensions to the exhaust pipes?
     
  13. Highlandwalker

    Highlandwalker Registered

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    Thanks for the update but still only 55 cars. I extracted my download and edited AIW and GDB files to 62 cars and repacked and my version now works with 62 cars. Thanks again for the update
     
  14. Corti

    Corti Registered

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    lm688.jpg
     
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  15. woochoo

    woochoo Registered

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    That's interesting. I tested it again just then and was able to add 62 cars into the paddock, and then onto the grid. I did notice it was still set as 55 in the gdb, but I think that's only a statistic rather than a operational limit
     
  16. Seven Smiles

    Seven Smiles Registered

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    How bizarre. I would have thought it obvious that the exhausts needed to be lengthened when the lengthened the tail.
     
    Last edited: Oct 27, 2019
  17. Hulk001

    Hulk001 Registered

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    Anyone help trying to find the lemans track and also the pack or however I edit the branding on the signs am new to this sorry
     

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