Released Latest Update: Nissan GT500 2013 v1.2 Now Available!!!

Discussion in 'News & Notifications' started by Christopher Elliott, Feb 1, 2017.

  1. smbrm

    smbrm Registered

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    A picture of your problem might help. I have assembled a skin with both my own constructed template as well as the new template released yesterday. Not sure what size templates usually are, but this is a large one, 4096x4096
    Both worked fine.
     
  2. bwana

    bwana Registered

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    After more attempts to update via steam , gave up and did a manual install .. thanks for the help to those that tried . Agree on sound , better for sure but balance a bit off putting
     
  3. jerrymcc

    jerrymcc Registered

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    I agree the car handles much better, and sounds are better. Not a fan of the in cockpit engine sound coming mostly from the left. I understand the reasoning, but it's very distracting with headphones on, and in reality, I doubt you would hear that much separation between left and right. I don't know if that's a hardwired effect in rF2 or if it's based on the sound files.
     
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  4. Nitrometh

    Nitrometh Registered

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    I will take a Screenshot when I'm at home. I used the template in the template folder and put it into the gt500 folder in the settings folder.
     
  5. Alex72

    Alex72 Registered

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    Thanks for the update. Car drives really nice. :)

    There is indeed a bit too much separation when on headphones. Vol seems fine. Thought it was low but my stereo balance was changed. Also if possible to mix in a little more bass it would be super.
     
    Last edited: Feb 3, 2017
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  6. RaceNut

    RaceNut Registered

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    The external sounds work quite well IMO but, the internal sounds seem quite odd using headphones (headphone mode).

    R3E and iRacing use custom sound engines and AC uses fMod with recent cars sounding quite good IMO. Sim audio is obviously quite challenging to get right and the importance of it is too often overlooked by developers. A title can have the best physics and FFB but, if the audio is poor, immersion is lost for me; the inverse is also true though. :)
     
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  7. stonec

    stonec Registered

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    AC overhyped the change to fMOD, after the update I couldn't tell if it was placebo or not. Real change came when they started using better sound samples. Compare for example historic Ford Escort in AC with ISI Nissan GT-R GT1, the first one has no basses and sounds horrible, second has excellent basses. Makes no difference with fMOD or not, sound engine cannot rescue anything if the sample is poor. Also, you can't "mix in" more bass if it's not there in the original recorded sample, or at least it wouldn't produce good results.
     
  8. Alex72

    Alex72 Registered

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    For sure sounds have a massive impact on immersion. To me its extremely important to be able to enjoy entertainment. For example i have a hard time driving cars that are missing shifting sounds. Petty to some maybe, but when you do drive a car with defined shifting sounds it just adds so much more rawness when you shift and you get the feeling of gears changing (my shifter clicking just aint doing it for me). :D Luckily rF2 do have shifting sounds on most cars which is awesome. Again though, the GT1 GTR is awesome sound wise. Full bassy raspy engine with awesome downshift sound. Little fuller bassy engine mix on the GT500 would do wonders.
     
  9. Nitrometh

    Nitrometh Registered

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    Solved. Dds plugin messed up some adjustments. Anyway thanks a lot. Cheers
     
  10. Flaux

    Flaux Registered

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    I can only imagine that there was/is a miscommunication between S397 and Rick Schoenmaker. I can live with the outside sounds, but the inside sounds are so messed up that it can only be a miscommunication.

    Using headphones makes it a bit better, but when using normal speakers the engine is sitting shotgun next to your left. In a closed and damped box eating all the great noise there could be. Leaving you with almost nothing. To an extend that tires, the gearbox, the wind, the reverb, idle and the engine starter is louder than a football stadium. Giving you shock moments when you start it for example.

    How is the test-team working? Did they all love it and were in awe? I don't want to believe that...

    Everything else is great. Love all the updates the car already went through. Some really cool stuff and seeing all the reflections on the carbody in a night race is spectacular. Go and try it, it looks lovely. Thank you very much, but please adjust the in-car volume. It can only be a mistake. Use of a wrong .sfx file? Maybe a pre-final one? Were only the outside sounds were leveled? Not sure but this sounds broken.
     
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  11. RaceNut

    RaceNut Registered

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    Some benefits of fMod are in replay audio, something some people don't care about at all. It's something that rF1 & rF2 don't do well but, by comparison - it's quite obvious. Listen to the replays in AC and you'll hear more convincing approach / departure engine effects beyond just the usual Doppler effect. They could push it even further IMO but, Kunos has made good progress and the need for sound mods is becoming less of an issue - except with the older content.

    As for internal sounds, the sample quality can make or break good game audio but, there's way more to it than just that. AC environmental effects can now be heard inside the car in ways that can't in rF2, the opponent engine sounds are much more effective as well as the inclusion of 5.1 surround.

    IMO, Dirt Rally has some of the best racing-game audio today; not only do they have superb samples but, the way they work with environmental effects goes far beyond most others. The attention to detail, interior resonance, backfires, shifts, etc., all work together in balance and harmony creating very convincing audio.
     
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  12. sg333

    sg333 Registered

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    Car is very very nicely modeled and drives very nice, but agree with everyone saying the internal sounds are very strange. The engine sounds almost like its 10 feet to the left hand side of the car and inside a soundproof room. It totally lets down an otherwise awesome car and honestly it ruins the immersion for me with this car so much I cant drive it. Even mod groups like Enduracers or URD have sounds down very well so no idea whats going on here with S397
     
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  13. sg333

    sg333 Registered

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    Good point, are they testers or yes men ?
     
  14. Sebastien Sestacq

    Sebastien Sestacq Registered

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    idea for futur dlc Super GT 500 2017 :D

    The sound of beast!:eek:
     
  15. whitmore

    whitmore Registered

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    The wireframe for the template does not properly show for me. It is only very faint white lines in the background. Is there some additional shaders that I need to add? Most templates use green lines with black background. I have tried turning various layer son and off but does not help.
     
  16. Flaux

    Flaux Registered

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    You just need to up the opacity I believe.
     
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  17. D.Painter

    D.Painter Registered

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    Click on the Wireframe layer, Set the opacity to 100% (Currently 11%), Change the Mode to "Difference". This makes the wireframe change colors to a negative off the color your car is so it always shows regardless of the color used.

    You'd think a so called professional would know the basics wouldn't you.
     
  18. Flatspotter

    Flatspotter Registered

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    The engine sound coming from only the left speaker makes this car undrivable for me. That's a shame, because it's a lot of fun otherwise!
     
  19. whitmore

    whitmore Registered

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    Thanks guys. This is not a good UV unwrap from what I can see this ia a bitch of a template to use. There is a odd artefact on the roof that gets in the way of things as well.

    yes I have a lovely looking wireframe now awesome
     
  20. D.Painter

    D.Painter Registered

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    That square is the roof vent. The part for that is just to the right in the windshield area. So now when you add a logo or livery design to the roof you have to match it up on that. Smart mapping!

    Bonnet vents;
    Funny thing here. 4, 2 on either side have been removed, the center one though is still in situ! Apart from the stupidity of removing the vents the two larger outer side ones have been turned around 90 degree just add insult to injury it looks like it's larger then it should be so apart from needing to rotate your logo, you also need to re-size it to a hope that it will line up with the area of the logo that's on the remainder off the bonnet..

    This could go on for awhile so I want, But! "This is NOT good UV unrwap" is a understatement. The original liveries done for the car also reflect this by moving logo's out of that area to make it simpler to paint.

    None of it is what you'd be happy to call Professional.
     

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