Latest Roadmap Update - September 2017

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People disappointed by a "game" roadmap...I think I should change my life priorities too in order to understand what is happening here...

Why can't they be disappointed? If there was no response to these roadmaps, positive or negative, I'd be more worried. Lots of people agreed with my questions in post #4, so I don't think they are without basis.

Actually as someone who does software development part time, I knew that the UI development was not going to be straightforward. ISI tried something similar a couple of years ago, that is to transform the current UI into HTML5 like tech. For some reason they couldn't make it work, so they went back to plan B and just updated the graphics/art for Full HD. I think it's pretty straightforward to add new HTML5/Java code, the tricky part is to make it work with ISIMotor real time engine. And things like overlays when you race. How these two engines work together when they are from two different worlds, that's the challenge. And that's why I was wondering if it had been a better idea to do a separate UI app like Assetto Corsa has done. The main game.exe in Assetto only starts when you have gone through all the UI options and load the track.
 
S397 seem to be overseeing the value of quick wins. Both for requests and for bug fixing. Hot fixes and reactions were promised but they are only applied seldomly and in many cases when the problems created directly affected S397. It is embarrasing to prioritize the update of Silverstone AIW for avoiding cut track at WFG (nobody complained until then) when the same treatment is not being given for more obvious easy to solve bugs.

The impression the community gets, when things that should be pretty quick to fix are postponed forever, is really negative:
- Civic remains with buggy medium tires as default choice.
- Radical LH weight distribution and AI straight speed have not been corrected.
- McLaren is released without wet tires.
- Several bugs were introduced when changing rules to improve stock cars. Reason enough to ROLL BACK if no fixing is expected immediate.
- Cut track problems had been reported long ago and nor ISI nor S397 had addressed those issues. Considering how quickly was Silverstone fixed, revisiting AIW everytime a track was updated to DX11 would have been nice.
- Easy to apply supported requests are put off forever.

If some more care would have been shown for actual problems and necessities for the released stuff everything would be much more in control. The to-do list is like the universe, expanding.
 
One thing is that it is annoying that quick fixes arent released. But the worst part is that to me it seems just plain sloppy and careless that the Civic tire issue and Radical AI issue wasnt corrected within a couple of days. To me it seems like a very basic thing to fix. I was really optimistic when S397 took over but things like that says alot about a developer to me.
 
the priority simply ...

you think that correct the civic that "nobody plays" (joke) has priority on the DX11 / VR / new contained/new UI/matchmaker/lasrscan etc...
I would like to upgrade and correct the old cars and tracks, but not at the expense of novelty!!
i think priority (for me) New UI with Matchmaking (competitive online race like IR) best perf on dx11, laserscan tracks, new cars!!
 
I don't really see a catastrophe here. The roadmaps are not road maps in the traditional sense. It is just a name for a monthly news blog post. That's what they are after all. The timing is kinda odd and with the roadmap dates slipping towards the end of the month is kinda bad. After all 397 could have released the roadmap before simexpo to hype up rf2. Now afterwards it doesn't really add much on its own. However they did announce the corvette exclusively in the roadmap. All in all it has not been bad month. The rain changes is a positive new thing and something people were not expecting a month ago. It also ties into the dx11 as those two things are very much connected under the hood.

And if you watch the videos you know the ui has been delayed. Also don't forget the rain does also factor into the dx11 stuff. Those two don't exist in separate vacuums.

If I had to complain about something then more info about the dx11 progress would be nice with some response about the stutters and plugins. Also the new ui should deserve more words about it and the dlc pack as well. But as was said in the video it is (all is) delayed. Whether 397 should have put all that into the roadmap is kinda irrelevant imho. If people are deep enough into rf2 they if they read the blog then they probably watch the videos as well.
 
Just to put some water on fire...rain will be a reality before the end of year...october deadline is just for cars...so I will expect the GT3 pack at the end of october and rain at the end of november...

About old content being updated, yes I agree, something more can be done to speed up the process, same to fix civic and radical issues but I think the problem is due to the never ending to-do list and to how they divide their forces between projects...
 
Just to put some water on fire...rain will be a reality before the end of year...october deadline is just for cars...so I will expect the GT3 pack at the end of october and rain at the end of november...

Ehm Marcel said, the GT3 pack is nearly close at the end of September and the rain maybe at the same time.
 
Fixing bugs of recently released content or builds, should be the very first priority IMO. Otherwise the whole number of bugs and glitches summarize up and the overall experience suffers.

New wet weather graphics looks very promising though. I wouldn't count the Bentley to my favorite cars, but the Callaway Corvette. :D
 
S397 seem to be overseeing the value of quick wins. Both for requests and for bug fixing. Hot fixes and reactions were promised but they are only applied seldomly and in many cases when the problems created directly affected S397. It is embarrasing to prioritize the update of Silverstone AIW for avoiding cut track at WFG (nobody complained until then) when the same treatment is not being given for more obvious easy to solve bugs.

The impression the community gets, when things that should be pretty quick to fix are postponed forever, is really negative:
- Civic remains with buggy medium tires as default choice.
- Radical LH weight distribution and AI straight speed have not been corrected.
- McLaren is released without wet tires.
- Several bugs were introduced when changing rules to improve stock cars. Reason enough to ROLL BACK if no fixing is expected immediate.
- Cut track problems had been reported long ago and nor ISI nor S397 had addressed those issues. Considering how quickly was Silverstone fixed, revisiting AIW everytime a track was updated to DX11 would have been nice.
- Easy to apply supported requests are put off forever.

If some more care would have been shown for actual problems and necessities for the released stuff everything would be much more in control. The to-do list is like the universe, expanding.
Agree. "Roadmap" is at least pointless (a September roadmap on the 27th, seriously???), quick fixes not there,
well I wont complete the list as that would fill several pages....
S397 is no better then ISI right now!
Thats all still not the way how to fix this whole rF2-mess.
Im (still) dissapointed and dont expect much in the future (apart from pcars2, AC2, Reiza18, R3E major update, kart racin pro.......what else to come)
Still thinking going directly to rF3 would have been the best way, as everything else is just patching and messing.
(license-argument is- and always was invalid! Only valid point is MONEY!)
Get you some good investors I say.
My million cents, over and out.
 
Agree. "Roadmap" is at least pointless (a September roadmap on the 27th, seriously???), quick fixes not there,
well I wont complete the list as that would fill several pages....
S397 is no better then ISI right now!
Thats all still not the way how to fix this whole rF2-mess.
Im (still) dissapointed and dont expect much in the future (apart from pcars2, AC2, Reiza18, R3E major update, kart racin pro.......what else to come)
Still thinking going directly to rF3 would have been the best way, as everything else is just patching and messing.
(license-argument is- and always was invalid! Only valid point is MONEY!)
Get you some good investors I say.
My million cents, over and out.

I think there are only two levers to play:

- money to hire, pay licenses laser tracks scans etc. Is this possible objectively? I think not.
- To make a really optimal prioritization of the characteristics that make a simulation the best simulation : They can play on this lever, it's free !!! Unfortunately on this point they are extremely bad :a new UI was not necessary and cost enormous time and money. The VR? ok for some players this seems essential. Directx 11? no need, just a strong optimization of directx 9 graphics.
Why? Rfactor 2 can not fight against AC and PC2 by improving these weaknesses because: the delay is enormous and they are a very small team.
What should be done ? Fighting by improving these strengths: FFB, physics, car content, some algorithms like realroad etc.
Conclusion: Another 1 year delay. I hope I am wrong.
 
Do you guys know the new UI isn't only for your eyes?
This would be the base for future updates (multy, championship, hud, etc) and rain will bring us also new wet tire model and so on...so...where is the problem?
 
nissanrf2rain.jpg



Juicy bits are nothing new ;)
September 2010!
Man, this is 7 years ago! 7 YEARS! This picture is pure bait.
The person responsible for this scam should be identified at this point, many customers were fooled by this single image.
 
September 2010!
Man, this is 7 years ago! 7 YEARS! This picture is pure bait.
The person responsible for this scam should be identified at this point, many customers were fooled by this single image.
I believe ISI in 2010 was able to implement those rain effects shown in the picture (no Photoshop), the problem they had was probably with performance on available graphic cards, without rain graphic performance was already marginal (to be kind).
Cheers.
 
the priority simply ...

you think that correct the civic that "nobody plays" (joke) has priority on the DX11 / VR / new contained/new UI/matchmaker/lasrscan etc...
I would like to upgrade and correct the old cars and tracks, but not at the expense of novelty!!
i think priority (for me) New UI with Matchmaking (competitive online race like IR) best perf on dx11, laserscan tracks, new cars!!
You are right the priority.

But may be working only on top priority projects and forgetting minor bug fixes is not always the best solution.

In every planning you should devote around 90-95 % of your workforce to priority items, and 5-10 % to solve minor bugs. This way, your customer base sees that you care about the bugs they report, and that they are finally solved.

The tire problem of the Honda was a minor bug three days after it's release, six months later it has become a major bug, and the good content you devoted many hours to develop is considered garbage (so non existent) by your user base.

Cheers.
 
Do you guys know the new UI isn't only for your eyes?
This would be the base for future updates (multy, championship, hud, etc) and rain will bring us also new wet tire model and so on...so...where is the problem?
New tire model? Are you sure?
What tire model does is to calculate what happens to the tire under loading.
Rain only affects grip. If anything is to be changed is the grip equations.
Don't try to sell this as something revolutionary. It isn't.

The major work being done is to implement rain in the wipers and a better representation of water in track. For this it seems tracks will need to be updated as Nola is being done.

BTW NOLA track limits are a disaster. Finish line entry turn has no limits. Will they be reviewed?
 
Do we know how easy it is to fix problems,do we know how much of a mess rf2 core is,do we know how hard rf2 core is to work with etc.

You have to look at this from a business point of view,revenue is key,candy,sparkles and glitter is what draws revenue in,the wants long of standing members usually aren't priority in any game,I.e iracing with its content content content approach,while features and bugs that are years behind being created or fixed are pushed down the ladder.

They have released dx11 which is on par with dx9 but with better graphics,they have implemented vr,they have given us several pieces of content,optimisations have been done to both api's,dx11 and vr where massive undertakings,I think s397 have done just fine for the first year of the merger,could things be better organised,of course,could things be a lot worst,definitely.

Re the bugs with the new content,I'd personally rather they only release when they know there's no bugs,but then folks would moan how long it's taking,like the Bentley and rain effects lol.

We could also have been waiting 2-3 years for a rf3 that would have had to be vastly different with new engines for people not to complain it's just rf2 2.0.

If I'm wrong and everything being complained about is an "easy" fix,then Pls prove it to me and I'll admit I'm wrong.

But hey,devils advocate gets u put on the ignore list so feel free to ignore me.
 
BTW NOLA track limits are a disaster. Finish line entry turn has no limits. Will they be reviewed?

Actually I think the limits are on purpose not strict. I as a league admin have had to reduce limits manually on most rF2 tracks, because the automated system is not good enough as it is. When there are 70 lap league races (not even speaking about endurance racing), and you get a stop and go on the third cut, it's simply too strict, especially as the system may detect incidental widegoings as cuts. No problem if there was an easy way to turn cut detection off, but there isn't such option. So all these strict limits most of the time turn into a nuisance. This is my personal opinion.
 
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