Released Latest Build Update rFactor 2 - 1.1115 Now Available!

Latest Build Update
rFactor 2 - 1.1115 Now Available!

Steam Build IDs
client: 4203454
dedi: 4203458

Server admins must update all dedicated servers

- Improvements and bug fixing for the newly integrated Steam plugin. This includes a fix for a freeze that would occur at 33 minutes into a session, for some users.
- Fixed player count in the matchmaker.
Steam Build IDs
client: 4159611
dedi: 4159612

Server admins must update all dedicated servers

- Fixed leave lags in a session (related to non-default upgrades)

Latest Build Update rFactor 2 - 1.1115 Now Available!

Steam Build IDs
client: 4132696
dedi: 4132698

- Removed excessive logging with trace option 1 on dedicated servers.

Steam Build IDs
client: 4130253
dedi: 4130254

Note: Admins must update all dedicated servers

Changelog:
- Fixed an issue with 'fixed setup' servers that caused all garage parameters to stay open. Please note: this latest fix reverted a previous fix where after a disconnect/rejoin in-car pit-menu options are locked. We are working to fix this issue again asap.

Steam Build IDs
client: 4122083
dedi: 4124026

Note: Admins must update all dedicated servers

(Driver Swap) changelog can be found here:
https://www.studio-397.com/2019/08/build-1114/

Feedback and comments below :)
 
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Haven't tested the new build yet but reading the changelog got me really excited.
This is something we've been waiting for for a long time.
I get that this must be one of the most boring things to do as a software developer, bug hunting and trying to understand where things breaks.
Good job S397!
 
After updating my server and the game, I can not see server in the list. Any new port needs to be open or something?

Edit: I disabled firewall and no luck, so doesn't look like this is the issue.
 
Dedicated Server also crashes for me after the update. Server is a Windows Server 2016. Sorry but I can't find any log file for this.
 

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Looking forward to the 30%-50% improved loading times. :)

I didn't see a note, but is the real time physics freezes being address in this update or the next part? Or is that one still being worked on for a future update? Just curious
 
Looking forward to the 30%-50% improved loading times. :)

I didn't see a note, but is the real time physics freezes being address in this update or the next part? Or is that one still being worked on for a future update? Just curious

The last build included the latest freezing beta, so some fixes are already in. But still reports of freezing. Also likely those devs were busy with the rejoin etc issues since then.
 
To who is having issues with the dedicated server, make sure to have a Steam client running in the same machine where you are hosting the servers. I don't know if it's how is supposed to be or if this is just a workaround, i never used a Steam client in my remote pc, apparently now it is required.
Of course you don't need to log in with you own personal account, just create a fictional new user in order to have a Steam client running.
 
To who is having issues with the dedicated server, make sure to have a Steam client running in the same machine where you are hosting the servers. I don't know if it's how is supposed to be or if this is just a workaround, i never used a Steam client in my remote pc, apparently now it is required.
Of course you don't need to log in with you own personal account, just create a fictional new user in order to have a Steam client running.
This is working for me. But to be honest I hope this is only a temporary solution.
 
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