OKI would suggest to open a private
Opened with 3dsimed?@Bernd, where can I find the "math.tga"?
Could you please post your scn entry?you can see scn entry in latest fe tracks . . .
anyone have any progress getting this to work ?
tried it and got this . . .
![]()
yes . . . its berlin on the screen at different track![]()
I posted on the last page all there is to it
Does it work in devmode too?I posted on the last page all there is to it
Does it work in devmode too?
I also tried it an it didn't work.
BTW can we use bik files again?
To be sure.didnt get it to work in dev mode . . .
bik files not supported afaik . . .
To be sure.
Your former posted screenshot is made on one of your tracks in single player?
But it does not work in devmode?
yes . . . was loaded straight after loading berlin fe track . . .
after exiting the game and loading straight to track in pic screens were black again . . .
not got it to work in dev mode . . .
My uploaded mesh was directly exported from 3dsmax, with the proper shader and latest exporter plugin and it don't works.Hi Bernd, did you use 3DSimEd?
Solved :-o
I noticed that 3DSimed does not know this new shader and changes the shadername to T1 while saving, so the TV gmt would not work like it should.
The real shadername in the GMT should be "L2TRACKSIDELIVETVMONITOR", and voila >>> TV Jumbo screens work's again. <<<
I used framebuffer.tga as texture for the new TV screen shader.
So after that i noticed, that the you can see only one frame (in pit), but texture is not updated., let's work it out.
Such a pity, that I released yesterday the new Blackwood Version track without this working Jumboscreens.
But thanks all of you a lot, for helping.![]()