Jumbo TV screens

Try this json, rename it to the name of your material
Works here too.
Now i have some questions.
I have compared my and your file.
And my file also works, when i add the entry "CUBETF_NOZBUFFERREQUIRED",
to the last section of the file.
Question: why wasn't that entry written, when i have selected the trackside monitor shader and saved the json file in the material editor?
What could be the reason?
And finally, why does the mesh with the correct shader attached, directly exported from 3dsmax don't works (without a json file), no matter if i check or uncheck add zbuffer?
I can wait until LM is over, to get an answer. ;)
 
Doesn't this new Shared have on 3dsimed?
It's not necessary.
Create your model, give it a T1 Shader and put it into the track.
Download the json file from this post and do what @Alex Sawczuk has written there.
Then put it into a folder of your track and link that folder with the entry
MaterialPath=XXX
in the tracks scn file, where XXX is the path to the folder (similar to the SearchPath= entries)
 
But you can build your own json file, no need to download and edit it.
Not in every case as it seems.
As reported, my own generated json file, with the proper shader selected in the material editor, did miss some necessary entries and didn't work.
 
Not in every case as it seems.
As reported, my own generated json file, with the proper shader selected in the material editor, did miss some necessary entries and didn't work.
Just in case...have you applied, saved and downloaded it?
 
Screenshot_1.png
 
Back
Top