Corti
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Maybe a little reference about track temperatures
https://www.myweather2.com/Motor-Racing/United-Arab-Emirates/Yas-Island-Circuit.aspxThis is excellent, make sense to my logic.="doddynco, post: 1102912, member: 49936"]View attachment 46218
So yeh you're faster for the first two laps but then you kind of overheat/wear prematurely in the heat - that's exactly what to expect.
Something to take from that is, at 50degF, drive as fast as you can from the start. At 100degF, taking care of your tyres, and sacrificing half a second or so early on and keeping your tyre temps down will likely pay off in over the course of the stint.
This is excellent and gives a whole new level of tyre management in RF2.
I'm not sure this is the right question at this stage, Paul.So then.... general feelings from the new build... are we generally pleased with it?
I have low end PC. It seems to me that CPU load has drastically increased by this update. Previously, I had some car stuttering/high purple bar with a lot of cars on some tracks. Now I have a lot with a smaller number of cars.
Is this correct?
On Spielberg mod, my Tatuus F3 is rammed from behind on the straight every start and pitches up absurdly into the air.
New HUD. Need new HUD.
You are right, I had to cut the video short for certain reasons. Anyway today I did some testing over much longer stints in cold and hot conditions to see if the heat effects tire wear as you would expect and, yep, it does! Also found that tempreture does effect pressures aswell, quite different between the two conditions. I made a video of the results to show what happened. Also during the video I realised something interesting. Should Donnington Park really be hotter than Death Valley, as in should it be hotter than the highest tempreture ever recorded there, or on earth for that matter? And is the ambient tempreture setting actually the track tempreture setting, because I can imagine the road getting up to 60o.C, but the ambient, really? We'd all be dying! Hope this video answers some questions for anyone wondering about tire wear anyway:The testing in this video is not long enough.
The tire flexibility and hysteresis is constantly changing during a race. If the tire is cool then there is little flexibility and hysteresis -> less grip. If it's too high then the compound tears itself apart --> less grip. Both resulting in less grip for different reasons. That's why we have predetermined ideal tire temperature windows where tire flexibility and hysteresis is at maximum.
Tire surface temperature affects the tire inner temperature which changes much slower and goes up during a stint. The tire core temperature also changes according to the tread thickness. The thinner it is the faster the temperature drop.
RFactor only shows the tire surface temperature but not the inner temperature.
Back to the video: at higher ambient and road temperatures the grip is better initially but as the inner temperature rises (with higher road temperature to higher degrees) the tire wears off faster resulting in grip loss.
With low temperatures what should've happened in a longer test is the tires unable to reach the optimal temperature so the grip is constantly lower than ideal but at the same time the tire wear is much slower.
So in the video the guy should've done more laps to see this effect taking place.
That's the theory irl if I remember correctly.![]()
Very much so Paul, absoloutely fantastic news! Works brilliantly! Track and grip levels feel so different at extreme ends of the scale, tire wear works as expected in hotter conditions. Its amazing, been missing this feature for about 9 years now so this is awsome! A question though, when you set tempreture in session settings before going to the track, should that setting read "Track Temp" rather than just "Temp" (sujecting ambient temp), cause yes tarmac will get up to 60o.C, but 60o.C ambient is hotter than the highest temp ever recorded on earth in Death Valley!So then.... general feelings from the new build... are we generally pleased with it?
I have a 6 core CPU, no hyperthreading. Typically I'd been seeing 30% CPU usage (i.e. 2 cores heavily used) and some spikes higher, both when driving and also when watching replays (where the fixed 60 fps limit does make a big difference, and especially also to GPU usage). In this build, where before I'd seen some spikes to 60-70% and some stuttering, I'm now seeing spikes to 90% plus, and all caused by the game and not any other external processes. No idea why this is happening, and it'll have periods where this doesn't happen and then periods when it does. Further, I'm getting drops from 60fps for replays, which had dropped a few frames down to 56 or so, now dropping as far as 50. This doesn't seem to be correlated to extra CPU or GPU utilization, either. This is all with standard S397 content DLC, like GTE cars at Sebring, Spa or Le Mans. Each of these high utilization/low performance periods has to increase the chances of stutters, no?
P.S. How about the humidity setting, is that working? May have to try it out!Very much so Paul, absoloutely fantastic news! Works brilliantly! Track and grip levels feel so different at extreme ends of the scale, tire wear works as expected in hotter conditions. Its amazing, been missing this feature for about 9 years now so this is awsome! A question though, when you set tempreture in session settings before going to the track, should that setting read "Track Temp" rather than just "Temp" (sujecting ambient temp), cause yes tarmac will get up to 60o.C, but 60o.C ambient is hotter than the highest temp ever recorded on earth in Death Valley!
I don’t think it ever has worked, no.Has anybody tried the wind function in this game yet? I've never even thought about it but now that weather can affect things I ran some tests.
Indycar IR-18 @ Road America, measured top speed at the end of main straight, the direction of this straight is north to south
default setup / rear wing -11
no wind: 286 / 299
northern wind 72 kph: 286 / 299
northern wind 201.6 kph: 286 / 299
southern wind 72 kph: 286 / 299
southern wind 201.6 kph: 286 / 299
This doesn't seem to work.
So then.... general feelings from the new build... are we generally pleased with it?
Then why it's in the game?I don’t think it ever has worked, no.
For such a massive difference, I would expect a lot worse performance of tires. 100deg is insane and would kill tires very quickly, yet it doesn't. I need to test this with a car with multiple tire compounds tooI did 2 short 10 lap runs at Chicagoland Motor Speedway in Stockcar 2018. Results below.
I was expecting much more grip at 50degF than at 100degF. But the tyres did overheat much quicker as expected. Same setup on both tests.
View attachment 46218
For such a massive difference, I would expect a lot worse performance of tires. 100deg is insane and would kill tires very quickly, yet it doesn't. I need to test this with a car with multiple tire compounds too