Daytona 675
Registered
In June Renato said "At this stage second half of 2017 is the most likely." talking about Reiza2017.
Wake up guys it is 21`st century
means you have to use Win10 and let others dictate what you´re allowed to do on your PC and total transparency of all your doings on your super 10000 Euro machine?
Question: Are you running just one game or program that requires Win10???
Edit your profile mate I doubt that you are still using Win XP.
ROTTR only actually started using some DX12 functions with the recent patch, before that you often got a worse framerate if you selected DX12 than DX11.I have over 300 games on Steam, Games I recall from my memory which is DX12 are, Hitman, Rise of the Tomb Raider, Ashes of the Singularity, and Gears of War.
Edit your profile mate I doubt that you are still using Win XP.
ROTTR only actually started using some DX12 functions with the recent patch, before that you often got a worse framerate if you selected DX12 than DX11.
But as he said required, none of those you mentioned require Windows 10, they just require it for DX12... You can still use DX11 and Win7.It even is the base required for VR.
At this point (and the point he's making - I take it), no dev can abandon Windows 7 right now. DX11 is the focus platform for devs of any genre. DX12 is an extreme, future thing, or marketing.
A lot of devs (as I think I said before) will be in a lot of trouble with DX12, they won't be able to use it (as intended) as they'll need to learn quite a lot.
'does not mean', 'might', as per other comments from ISI regarding this area.
Why do you insist on distilling that to yes/no? They don't know, we don't know. That's it.
If DX11 would give no benefit, by the way, what are we losing by not having it?
'does not mean', 'might', as per other comments from ISI regarding this area.
Why do you insist on distilling that to yes/no? They don't know, we don't know. That's it.
If DX11 would give no benefit, by the way, what are we losing by not having it?
Just to clarify, "there isn't enough benefit" isn't saying there is no benefit. More a reflection on cost vs. benefit. This is my take on it.
Lets put the core programmers onto a DX11 swap, which will probably take many many months to properly implement or maybe even up to a year (iRacing for example). And the result of which might be better memory management, slightly higher framerates maybe, and features such as tessilation, some better driver support? Not sure, but I'm sure the devs have all done their research.
Just to info iRacing DX11 gives me about 50-60 higher fps.
While we know iRacing showed a nice fps improvement (+25%?), we don't know how much of that came from rebuilding content and how much came from programming. If rebuilding content is required to achieve the fps gain, then the effort required is significantly more.
iRacing gave huge fps (+100) boost when first patch was released and of-course you are right final version of DX11 (standalone) is not released. You know as well as I do that Matsusaka is the first rF2 track that does fit to 2 GB VRAM with full details and a small grid. If you read technical forums you find out that there are loads of people who are suffering with all kind of performance issues, everybody can not afford GTX 1080. I think it is huge time to make some changes before it is to late.
Just to info iRacing DX11 gives me about 50-60 higher fps.
iRacing gave huge fps (+100) boost when first patch was released and of-course you are right final version of DX11 (standalone) is not released. You know as well as I do that Matsusaka is the first rF2 track that does fit to 2 GB VRAM with full details and a small grid. If you read technical forums you find out that there are loads of people who are suffering with all kind of performance issues, everybody can not afford GTX 1080. I think it is huge time to make some changes before it is to late.