ISI Planning to convert RF2 from DX9 to DX10 or DX11 like iRacing did?

Discussion in 'General Discussion' started by Marcel van der Linden, Aug 19, 2013.

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  1. Led566

    Led566 Registered

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    I've try with 15 AI.
    Or online racing with 20+ people.
    But you have a point, main reason for upgrade my system was to shift to intel cpu plus PCI 3.0.
    And not because the graphic thread was too heavy on my amd fx6300 but the physics thread that was unbearable by my old cpu.
    Interestingly enough you mentioned the Flat6 mod: that one was an eyeopener for me, because of the physic thread being over 90% the system was "sligthly" but constantly out of real time up to the point I was losing 1 to 2 seconds per lap. This was happening to other people too and they don't even noticed why they were so offpace compared to others...
     
  2. WhiteShadow

    WhiteShadow Registered

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    You make a claim that your experience shows that triple screen 5760x1080@120 fps everything maxed except shadows, is perfectly possible with a single GTX 1070 and you haven't tested your new system with AI`s or online racing with other people. Come on mate, pull yourself together.
     
  3. Euskotracks

    Euskotracks Registered

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    He is saying that he has tested with 15 AI and 20+ online. Can't you read?

    Enviado desde mi ONE A2001 mediante Tapatalk
     
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

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    @Whiteshadow,

    sorry but this is a first warning (means bypassing this would end in a temporary ban);

    I mean ok, you have some issue with your system, but man... it's years you are posting the same story all over again and looks like you really don't care about any kind of reply. You keep going for hours, days, months and years (in the form of Antero). We've been VERY openhanded but now, please, let it go. :)

    I think everybody over here got your point. I'm asking you to take a bit of a rest from that fight, especially now which forums seems way more stable than sometime ago.

    Please, do not reply to this warning. If you think you have something to say more, please, contact me via PM.

    Cheers.
     
  5. stonec

    stonec Registered

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    Hence why it's useless to compare rF2 performance with mods, which is what many people do because they only race certain mods, which are not well or at all optimized. You can kill even the best GPU and the best DX11 racing sim engine in the world by making a mod with no optimization. It's enough to make an über high-poly car model, neglect any LOD work, add 4K resolution to all textures, add 4K mirrors. Done. That's why it's of no use to compare performance of ISI engine on most mods.
     
  6. Will Mazeo

    Will Mazeo Registered

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    Well... rF2 is a modding platform...

    And to the other guy there, IMO any test with less than 30 AI is invalid, even on my i3 I'm checking stuff with 40 URD cars on track, come on xD
     
  7. Lazza

    Lazza Registered

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    Well, yeah, but you can't have people comparing their FPS when one is running a 100 meg well optimized track and another is running a 1500 meg behemoth with every object constantly switched on, which I think is the point.

    Even the ISI content varies considerably, as you'd expect really when it's not all released at the same time.
     
  8. stonec

    stonec Registered

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    Well I think most tracks in Assetto Corsa and other sims can't even run 30 AI, let alone 40, so this is no "standard" test. When you test performance with loads of AI, it's also very important to have "visible vehicles" set to sensible value, if it's too high it will bend any PC on its knees.

    I had a look at the Flat6 mod. Unfortunately they have encrypted the content so I can't comment on LOD optimizations or GMT polycounts. But I can comment on in-game performance: Flat6 has over 30% FPS loss at race start from cockpit view compared to recent ISI cars. With "visible vehicles" set to anything higher than the default "12", the difference in percentage grows even bigger. So this mod is not optimized at a level it should be.
     
  9. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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