stonec
Registered
iRacing has limitless money for game development while ISI has one guy working on graphics engine, that's the difference. Also I think ISI is working on other game at moment, so even less resources to do some whole game engine rewrite that DX11 requires. I remember in 2013 when first Silverstone version came out, it ran quite poorly and it was justified to criticize rF2 for poor performance back then. After that ISI has only optimized the engine without bringing any new FPS consuming effects, new track versions have improved FPS stability, GPU drivers have improved, and finally average GPU performance according to Moore's law has tripled since then. I think the performance complaints 3 years ago were very justified, but not so much anymore since rF2 hasn't got any heavier to run.