WiZPER
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Great article, thank you Dough, Gjon and Tim - it's very informative and honest to me. BTW, VEC is drowning in sign-ups by drivers and teams, 
Does this mean say, a V8 Supercars mod could be developed using the Stock Car as a basis or is this more directed at speedway trucks etc ? Now for all those V8 SC fanatics that are about to jump down my throat about V8s not being speedway cars, when you take the skin off them, they are similar in a lot of ways, and as such the feel and physics of a road course Stock Car would be a good starting point.
See my previous post for context and information, and read the Q&A to find what is there.If you want positive feedbach than you have to give positive information!
It is indeed.Hi Tim,
Follows is what I hope is some constructive feedback after the reading the article, actually not really criticism but my thoughts after reading the article.
It would be great to get an ETA on some of the tools/doco that were mentioned in the article (from the article the following were mentioned)
- Regarding Multiview : I don’t really have any issues with it. There was an interface/tool in the works some time ago for helping to set it up, but has yet to be completed....
- Regarding Tyre modelling : We are, however, having active discussions on this very point and are producing a spreadsheet to allow calculations to be quickly made in the same way our physics engineer does it. We also have examples of tires in the Dev Corner, and will update those when time permits.
- Regarding modelling complexity : A new utility is under development to help modders with things we’ve heard about, but things have been stable now for a long time...
- Regarding modelling time : One thing that we probably should have done some time ago was put together something like a quick start guide. That is something that is on the ToDo list.
Updating existing content : I would love to see the existing content updated, I'm even happy to wait a few weeks for new content if the old content gets updated first. I remember when Mores (I think it was Mores) was updated the graphic changes from a user perspective were huge and I think the Track Team tweeted that making the update was the best day that they had spent, so if it's only a few days work per car/track to upgrade the graphics then this would be greatly appreciated. Gjon mentioned that it will be done as time permits but I think anything that can be done to make existing content better looking would encourage new users who may be wowed by other sim graphics to choose rF2.
My general thoughts are that now that rF2 has several serious competitors (where rF1 had few), any work that can be done to make the graphics the same level as the competitors (on comparable hardware) will entice new users, and any work that can be done to release tools and documentation for modders will only help to encourage more modding of a high standard, which will again encourage more users.
Anyway, the article was appreciated and the above is just my 2 cents...
Almost all boring questions, nobody asked Gjon which drink and food he likes most.![]()
See my previous post for context and information, and read the Q&A to find what is there.
Exactly, it did'nt even say weather he uses pornhub or redtube![]()
I was referring to my own previous post, the one you quoted. I am not sure you understood it, or parts of the Q&A, as what you posted really doesn't have anything to do with what I said. Perhaps I'm not clear, perhaps you're not understanding, no idea. I made an effort to refer back, hoping you'd read it again and perhaps understand. I now realize that's a fruitless exercise, sorry for wasting your time in that attempt.It don´t seems obvious that I refer in my earlier post to this although I posted it in "Interview: Gjon Camaj and Tim Wheatley on rFactor 2" - thread. Strange!
He's been eating Sushi for five years, according to his Twitter.Almost all boring questions, nobody asked Gjon which drink and food he likes most.![]()
He's been eating Sushi for five years, according to his Twitter.
Here is what was said:I read and correct me if im wrong, but is wet weather and all the elements of it, being pushed aside so to speak..
Said in the context of the settings available for weather in the UI. There was absolutely no mention of any other element that gives a wet racing element to a sim. Pushed aside? No. Top priority? No. Obviously if it is your top priority, then we are indeed putting consolidation of dry racing experiences ahead of it right now. Yes.Updates to the weather system is not currently on our priority list. Like with many of our systems, accessing the files directly can give you control of things not available through the UI
hello tim
hope your okay..
I read and correct me if im wrong, but is wet weather and all the elements of it, being pushed aside so to speak..
For me that's a big factor in this game, more so than having more "fake tracks and cars".. I Do like RF2 don't get me wrong, but think some decisions going forward are not helping this sim. As others said theres a lot of competition out there, and im not sure you can use the excuse of "were a small team" anymore, look at reiza their no bigger, and kunos, even simbin are going through tough times. Imo these devs are achieving more wit their titles.
I think you need to get that wet weather function up n running as that's a part of rf2 other sims haven't got. Then get a series format into the game to enable us, not just a hot lapping game or few laps with AI. Also the HDR which makes most cockpits turn yellow!! You have all the parts here to easily make a sim no one can touch. But I fear theres other sims that will excel sooner than Rf2 can. Rf2 has always been preached as a hardcore sim, (that's what drove me to your product) with pure realistic elements (tyre deformation etc etc) so why not concentrate on those elements that WILL make this serious sim.? ie: wet weather, AI with proper pit strategies and multi/endurance style racing... and what not...
Forget more tracks and cars,,, these are all being modded anyway..
I know im sure theres the big suits that have the last say, but in the end we buy your product, which at this point in time., im not sure where its going
Thanks Tim
dan
Said in the context of the settings available for weather in the UI. There was absolutely no mention of any other element that gives a wet racing element to a sim. Pushed aside? No. Top priority? No. Obviously if it is your top priority, then we are indeed putting consolidation of dry racing experiences ahead of it right now. Yes.