And use version numbers But I am fine with incremental releases--even if each one only tries to fix one issue. We're here to help you figure things out and see if your changes have worked.
Good stuff I'll be watching for the improved AIW as this is a great track. OT...what is it with Aussie/New Zealand tracks? I've yet to drive one that isn't great. What's their secret?
redapg has fixed AIW file, many thanks, new version is at start of this forum ver 1.06, I would still reccomend turning HDR off , till I work out how to do it....cheers
I love the curves on this track, I've still got one that gets me every time. Using 1.06. I haven't noticed choppers or blimps but I do hear a chopper, no problems loading or running. I didn't notice anything unusual about HDR, just a little darker, trees are great.
Anyone else seeing AI dart very abruptly from right to left on the main straight? Not every lap but seems like at least once every race. I'm using auto line smooth = zero.
Maybe i have to answer to this. That behaviour comes from the BLOCK path. I recorded it in that way, that the line goes to the inside of the track, that the AI can block the inner line in the first turn. If you, or another AI driver, follows an AI driver very close, he moves to this line to try to block you. Yes, it has one.
Just did some Laps with the URD T5 Mod, just a blast! Many thanks Intel, well done. @ redapg: could you maybe have a look into the Block Path? It`s very easy, to pass the AI`s on the end of the Straight, right in T1/outside, while they trying blocking //Edit: i could beat the AI`s, 100% Strength, 55L Fuel, by 2 Seconds. I w`ll try higher Percentage later, after Diner
Maybe i use a faster car to record the pathes. I will make a new AIW file later and send it to your with PM, for testing. OK?