Discussion in 'General Discussion' started by 88mphTim, Jul 24, 2013.
Please, send me the helmet GMT.
Thank you for help
There you go
View attachment 11888
Ok thank you pay2021 But I must put HDR on "none". What is your modifications?
Why you must put HDR to none? the main modification was the shader, "car paint with damage".
The result with HDR to "automation":
With HDR to "none":
Maybe it's my skin was bad (alpha channel). Could you give me the skin which you used?
There are among the 2013 driver model.
ok I understood after:
In your game there is no too much reflections???
Hmm, no, i have it correctly, can you send me the rfcmp?
Edit: the problem isn't the track?
Have you been watching? Maybe in the future build there will be no problem
bump this, should be sticky really as I had to search to find these.
Yeahhh I founded
I tried to modify DirectX shader, I put "Bump cube specular map add alpha reflect t1"
With the Mr01 I've found that to change the reflect you have to edit a texture called RTER_FHELMET_S.dds in the main car folder.
View attachment 12094
How do i edit this texture?
Is it right, with HDR off my helmet ist matt sitting in an open wheel racecar. With HDR on, i had the windshield reflections just on my helmet.
So could it be, you had to change the alpha channel of the "Windshield Texture" of the car to reduce the shinning on the helmet?
Quick question, where do I find the textures for the gloves?
Thanks pay2021. Is there a .psd anywhere or will I have to add layers and develop a template from the .dds?
You can use the official one, the texture is the same, if you dont find i upload for you.
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