The result with HDR to "automation": With HDR to "none": Maybe it's my skin was bad (alpha channel). Could you give me the skin which you used?
There are among the 2013 driver model. Edit: here http://isiforums.net/f/showthread.php/13771-Helmet-Driver-templates?p=216859&viewfull=1#post216859
Yeahhh I founded I tried to modify DirectX shader, I put "Bump cube specular map add alpha reflect t1"
Hi, With the Mr01 I've found that to change the reflect you have to edit a texture called RTER_FHELMET_S.dds in the main car folder. View attachment 12094 Kind regards, Sean
How do i edit this texture? Is it right, with HDR off my helmet ist matt sitting in an open wheel racecar. With HDR on, i had the windshield reflections just on my helmet. So could it be, you had to change the alpha channel of the "Windshield Texture" of the car to reduce the shinning on the helmet?
Here http://isiforums.net/f/showthread.php/13771-Helmet-Driver-templates?p=216859&viewfull=1#post216859
Thanks pay2021. Is there a .psd anywhere or will I have to add layers and develop a template from the .dds?