Formula 1 1988 released

very good, possible to fix/remove the weird tree sprite outside T13, Adelaide in next version pls? (I was used to remove wrong/blinking objects from tracks using 3DSimed and text-editing the *.scn file in rF1, is there something similar possible in rF2? thanks)
 
very good, possible to fix/remove the weird tree sprite outside T13, Adelaide in next version pls? (I was used to remove wrong/blinking objects from tracks using 3DSimed and text-editing the *.scn file in rF1, is there something similar possible in rF2? thanks)

u can edit the .scn , look for
TREE94
change to this
MeshFile=TREE94.gmt CollTarget=False HATTarget=False ShadowObject=(Static, Texture)

i will change for next version
ty for feedback
 
Soo, for the few who still like drive few rounds:D
update 0.93 available
flex-chassis implemented
gives more precise and direct feeling of suspension work trough the wheel.
Its just a small update, but I like a lot the fine difference thats why i wanted to share.

changelog:
- flex chassis implemented
- again improved aiws on tracks for better ai behaviour
- some graphical details improved

pls go to first post for download
 
Is it possible to not force the mod's UI or HUD onto the user? Actually, I'd love to have that HUD further refined and released separately. It's simple but it's got style and is small, it would be great to have as an alternative to Darci's great alternative HUDs.
 
Is it possible to not force the mod's UI or HUD onto the user? Actually, I'd love to have that HUD further refined and released separately. It's simple but it's got style and is small, it would be great to have as an alternative to Darci's great alternative HUDs.

well , I like to release the mod as one unit (rfmod) , its also easier to handle as single rfcmp
But u can everytime after loading the mod change in options the hud or user interface.
 
Soo, for the few who still like drive few rounds:D
update 0.93 available
flex-chassis implemented
gives more precise and direct feeling of suspension work trough the wheel.
Its just a small update, but I like a lot the fine difference thats why i wanted to share.

changelog:
- flex chassis implemented
- again improved aiws on tracks for better ai behaviour
- some graphical details improved

pls go to first post for download
thank you very much!
 
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well , I like to release the mod as one unit (rfmod) , its also easier to handle as single rfcmp
But u can everytime after loading the mod change in options the hud or user interface.


I'll have to download and try this again because last time it was not taking that setting. I was asked about the mod wanting me to use its version, i declined and still was forced to have it. The rpm counter also doesn't display correctly. A 3mb file would be less hassle to update than repackaging a folder three times the size of the 1.3gb rfcmp.
 
Soo, for the few who still like drive few rounds:D
update 0.93 available
flex-chassis implemented
gives more precise and direct feeling of suspension work trough the wheel.
Its just a small update, but I like a lot the fine difference thats why i wanted to share.

changelog:
- flex chassis implemented
- again improved aiws on tracks for better ai behaviour
- some graphical details improved

pls go to first post for download

Your continued work to pull all of this amazing content to a v.1.0 state is much appreciated!

EDIT: I see this is now on Steam, which is great for convenience. But no concerns about F1 lawyers?
 
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EDIT: I see this is now on Steam, which is great for convenience. But no concerns about F1 lawyers?

Why would there be? Codemasters has no danger of competition from a period mod for this game, I doubt they'll push back to FOM to pursue anyone.

Edit: As long as there's no F1 in the name, he should truly be in the clear.
 
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Why would there be? Codemasters has no danger of competition from a period mod for this game, I doubt they'll push back to FOM to pursue anyone.

Reiza wishes that was the case. They couldn't even use paint schemes that appeared at first glance to be similar to the real ones. Hope you are right.
 
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Marc Collins....
 
Thanks very much Carrera for bringing us this great mod.

I have 2 small requests / suggestions.
a H-shifter upgrade without a shifting delay
reduce the loudness of the carsounds in the sfx file

Thanks! and keep up the good work!
 
Waht I saw at Silverstone 88 is the "corridor" problem at the end of the start straight before the first corner, where AI swerves to the left, when they try to overtake at the starting grid and go off track to the grass on the left and cause mayhem- I fixed that once myself for RF1 but dont have that aiw file anymore. THX and TIA

edit: in V0.93 I cannot load Silverstone88 not anymore - getting error: error getting stats for texture PROPS_A.DSSerror loading texture Props_A for material CRNRSTAT.
edit2: Works on my 2nd machine - so must be on my side
 
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Thanks very much Carrera for bringing us this great mod.

I have 2 small requests / suggestions.
a H-shifter upgrade without a shifting delay
reduce the loudness of the carsounds in the sfx file

Thanks! and keep up the good work!


I think the more intelligent option is to put some delay into paddle shifter, making at least more advantageous to use h-shifter, which is the correct shifter.
 
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