Quick BETA feedback:
1) it's a real track that works, so Sergio is not playing games
2) needs garage spots defined in the proper locations
3) massive texture flickering issues (there are other threads that explain how to avoid this common-in-rF2 problem)
4) draw-in distance problems on the long straights
5) pit buildings and area look pretty good in terms of textures...most other textures do not
6) trees do not look like the real ones at the old track. Lots of pics available to see the dense, green forest that is still there today as far as I know.
7) focusing on the track textures, painted lines, kerbs and track to grass and/or dirt edges would be best next step. Once those are in place, you can actually experience the track, pay attention to the surface modelling and as a bonus all the other graphics become secondary.
Thanks for releasing this. It's a legendary track so with the right amount of attention to polish it well it will be awesome!