[WIP] Forestheim Last Public Beta - Preorder ends 02/28

Discussion in 'Locations' started by sergioloro, Nov 26, 2014.

  1. Guimengo

    Guimengo Guest

    Yup, in the end the quality will speak the loudest and that's when (if) the community will come.
     
  2. DurgeDriven

    DurgeDriven Banned

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    +1

    27th soon :p




    Well mate all titles I see you can't decide what to install, you have to manually copy, paste and delete 3rd party, you don't have parts in tuning, you can't car swap in room, can you even get skins in rooms. ?

    2015 you say .......... sounds pretty dated to me.

    Not to mention single AC skins 200-300mb now ( 4K ), like get real. :)

    How much to fill a SSD at that rate ? GBs per skins lool
     
  3. Juergen-BY

    Juergen-BY Registered

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    Preordered...I have to say, historical tracks are not my cup of tea, but i like to support you and keep you working for rF2 ;-)
     
    Last edited by a moderator: Jan 14, 2015
  4. hexagramme

    hexagramme Registered

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    Is it okay to share some impressions of the 0.25 version in this thread?
     
  5. sergioloro

    sergioloro Registered

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    off course :)
    feel free to post any video,screenshot and comment, since i just can load tracks with texture set to mid, my screenshots does not look good at all!!!
    i hope had all objects in place with version 0.35, so i can focus on map terrain and fix materials settings if needed.
    cheers

    Sergio loro
     
    Last edited by a moderator: Jan 19, 2015
  6. sergioloro

    sergioloro Registered

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    since i believe screenshots dont help to show what a track has to offer, i decided to release this public beta track, i am going to keep updating this betas until i get the first released track and "preorder" option end.
    You can download a Public Beta (v0.32) here :
    https://www.mediafire.com/?nl7c6e7xp9iy64x
    This betas does not contain AI,Cameras and Wet Reflections, wich will be include on Final Release.
    Thanks
     
  7. GTClub_wajdi

    GTClub_wajdi Registered

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    Well, thanks!
     
  8. matf1

    matf1 Registered

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    I tried to respond to email Sergio, just to say I fully support and agree with the beta decision. Not that you need approval :p

    I really enjoy both your work and Nuno's (and Spaksis lol) for different reasons and for different moods. Between the 3 of you, I loved every minute of an 8 hour stint the other day, in fact I'm still smiling while thinking about it.
     
  9. Marc Collins

    Marc Collins Registered

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    Quick BETA feedback:

    1) it's a real track that works, so Sergio is not playing games
    2) needs garage spots defined in the proper locations
    3) massive texture flickering issues (there are other threads that explain how to avoid this common-in-rF2 problem)
    4) draw-in distance problems on the long straights
    5) pit buildings and area look pretty good in terms of textures...most other textures do not
    6) trees do not look like the real ones at the old track. Lots of pics available to see the dense, green forest that is still there today as far as I know.
    7) focusing on the track textures, painted lines, kerbs and track to grass and/or dirt edges would be best next step. Once those are in place, you can actually experience the track, pay attention to the surface modelling and as a bonus all the other graphics become secondary.

    Thanks for releasing this. It's a legendary track so with the right amount of attention to polish it well it will be awesome!
     
  10. hexagramme

    hexagramme Registered

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    I really need another mirror if anybody's got it.
    The download is taking over 2 hours.
     
  11. sergioloro

    sergioloro Registered

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    Thanks for the feedback. Taking note.!!
     
  12. stonec

    stonec Registered

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    This is a good start. I think with better tree textures this track will look 100% better. Trees are too saturated and too light colored, HDR needs darker trees to look good.
     
  13. hexagramme

    hexagramme Registered

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    How about having a look at ISI's historic Spa in regards to tree density along the track and how they've done it?

    I seem to remember that there's a nice feeling of being in sort of a "tunnel" of greenery/trees on that track, especially around the latter part of the track.
    Wouldn't that be nice for this track as well? :)
     
  14. Guimengo

    Guimengo Guest

    The HDR and lighting is bound to change due to the issues, if it's something Sergio could alter afterwards to adjust to when things change then sure. Otherwise perhaps do things properly and have a custom HDR specific to his track to offset the colors.
     
  15. jimcarrel

    jimcarrel Registered

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    I suppose my problem with the track is because I also am using another hock track?
    No matter which direction I go, its always a "black flag" wrong way. Ai can't get onto the track.
    I'll remove other hock track and check.
    I've had other conflicting track combinations.
     
  16. Guimengo

    Guimengo Guest

    Is there any other download link yet? The available mediafire link was painfully slow. I'd not mind running the track to give it a check and hopefully good constructive feedback.
     
  17. hexagramme

    hexagramme Registered

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    I couldn't find any other links, but I'll give a shout if I do.
     
  18. sergioloro

    sergioloro Registered

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    thanks for all reply, i hope be able to fix vegetation, both textures and overall looking.
    Jim there is not AI on this public versions, the crazy guys that support me at this project and help me to became rich doing tracks are going to receive a track with AI,Cameras and Wet reflectiosn!!
    if someboy want to load track somewhere feel free to do it :)
    hope to get a new beta on a couple of days :)
     
  19. matf1

    matf1 Registered

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    Here mate: MEGA link to Forestheim 0.32
    Hope it works ok as I'm off to bed :D
     
  20. sergioloro

    sergioloro Registered

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