Well, try to check step by step...because these are settings I'm using all the time without any problem...
Jan Biekens, the producer and owner of 0002R, the yellow shark, posted today in this thread http://www.ferrarichat.com/forum/showthread.php?t=240853&page=5 he is following this thred since 2009 and he is posting since.
Amazing, great find. I took about an hour reading through the posts. I almost feel like starting again after seeing more images and, wow a movie about the remake. Maybe I should join that forum and post. My remake has a few innacuracies some of which I am aware of and intend to address, although I have done the unwrapping so to some degree I am stuck with what I have, otherwise I may as well start all over.
If I was you I would surely join there, youll find good answers in things you cannot work out otherwise
My limited (15 years), working for my practice, experience in pc's, insists that starting all over actually takes a small portion of the previous work hours needed. (if that makes sense)
To be honest.... I've lost interest. No clear documentation makes developement slo and tedious. Thanks for your help tho.
I've a suggestion for you; next time try to collect all the documentation needed for the mod...then start modding. BTW..what a pity.
It is...I was expecting this mod, since he stopped once, I thought he'd made up his mind and he would finish it
It's actually almost done anyway. he could release it and I'm sure the public would be happy. but he's a bit anal and likes things to be perfect. I say we press him to release anyway. GIVE IT TO US!!!
Thats what I did, but as I have maintained, the documentation is a little ambiguous to say the least. what a pity. I recently spent a few days on this project remodeling the dash. When this model is finished, and if I ever manage to guess how to get it ingame again, it should look as good as any of the existing rFactor cars, at least, this is my intention. not true sorry. not nice. by who's standard? Press me? or my buttons? this is my next one. here is my first one....https://www.youtube.com/watch?v=N61PyOH3T_I
Hey man, glad to see you back! Your BB is very good (and rare). The interior is really gorgeous, so I think the Shark will be fabulous!
Hey thanks, I was going to remake the 512 but opted for a new project. I enjoy the modelling and unwrapping and have no problems with either, that's why I find it exasperating trying to get my stuff live in the engine, all manner of pitfalls, no clear tutorials etc ATM I have no way to develop anything as I cannot get the game engine started with rtrainer and joesville even. any clues?
I would like it to be. Sadly the only thing in the way ATM is the rFactor dev mode wont start. Is there a way to get this engine to spit out error messages?
I had the same thing, i posted on the facebook page, said it is known issue with 32bit win XP, but i got it working with the new update, did you install that?
ok, well, I have remodeled the dash and re-unwrapped it amongst other things, added some detail, remodeled the windscreen. I have made a lot of alpha textures in my time, but seem to be having trouble making them right for rFactor. Can anybody figure out why my windscreen looks so bad? the alpha channel looks nice in Pshop but really severe ingame. View attachment 5242
Hi, I have fixed the alpha problem now, I think upgrading my nvidia dds plugins helped, so now I have transparency, but no reflections in my windscreen. My shader settings are: Source Blend-Src Alpha DestBlend-Inv Src Alpha Reflection Mapper-REFMAP0 Ambient: white set to M Diffuse: white set to M Emissive: black set to M Specular: light blue set to D Material Alpha: 255 Specular Power: 1.8 Fresnal Specular:Min:0.0 Max:4.0 Exp:1.0 Cube Map Specular Map T1 slot 1 has a dds with alpha channel slot 2 has a dds slot 3 has a cube map set to live mapper, blend set to 25%, fresnal Reflection settings set to: Min:0.1 Max 0.8 Exp:4.8 (following tuttles advice) View attachment 5252
Still WIP, not optimised and still tons to do if I am to make this with LOD. Most of textures are still WIP too. I used cube map add t1 for windscreen, it will do for now. The clocks still dont look right and in this shot the mirrors look real bright. I'm not sure if this is the map or what. View attachment 5289 The springs dont line up or actuate properly. I have not made my own driver yet or looked at how the helmet system works these days. View attachment 5290 Short clip