F1 80's Mod project seasons pack (historical demo released)

Discussion in 'Vehicles' started by trollray, Apr 27, 2020.

  1. trollray

    trollray Registered

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    rFactor 2(rFactor2.exe) Screenshot 2020.08.11 - 14.09.11.39.jpg rFactor 2(rFactor2.exe) Screenshot 2020.08.11 - 14.09.23.07.jpg rFactor 2(rFactor2.exe) Screenshot 2020.08.11 - 14.09.35.78.jpg rFactor 2(rFactor2.exe) Screenshot 2020.08.11 - 14.10.25.79.jpg Hi, i'm starting to work on tracks textures now.

    Another good news is that some great sound moder joined me in this project.
    It's @doddynco

    If you want to hear what he is doing as wip follow this link.


    Cheers

    ps :
    @ChiefWiggum , i know you are busy but can you take a look at what is the problems for your cars and 1988 ones as a rendering work?
    I've used asr formula ones in these shots because that's how your cars will look if you can correct the strange materials bug since new graphical updates.
    Thanks to tell me on MP what can i do to give justice to your cars mate ;)
     
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  2. CatAstrophe_05

    CatAstrophe_05 Registered

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    Yes, it more than likely works with a H-shifter, but what about the people who use sequential?
    You're right about modifying the setup, and the way you worded it sounds like I'd be helping for the setup to be put into the mod so honestly I'm somewhat interested. Although if you didn't mean it that way, that's fine.
    And yeah, maybe "realistic" was a poor choice of words lol, however I still stand by it feeling unnatural.
     
  3. trollray

    trollray Registered

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    For sequential shifter, you can use a blip of throttle each time you downshift. Im not using this way but it should work.
    Flat6 series have the same needed blip to avoid spin on downshifting and i think they have access to some real data.
    So iguess this is the way it should but canbe wrong
     
  4. CatAstrophe_05

    CatAstrophe_05 Registered

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    The issue for me is not downshifting, it works fine using throttle blip. However, going through a corner, there is intense lift-off oversteer, to a point where you practically can't lift off without spinning (on stock setup at least). No other mods/cars I've driven act this way, and that's why I believe it isn't right.
     
  5. trollray

    trollray Registered

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    AH ok, i get the point.
    Well, something related to differential and/or torque values i guess.
    Will check it but i have a very long to do list now lol ;)
    (that's my fault lol )
     
  6. CatAstrophe_05

    CatAstrophe_05 Registered

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    Alright, I'll give setting that up a go when I can.
     
  7. trollray

    trollray Registered

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    WOuhouu, i've found the way to update the old material.
    Finally, i'm very pleased to show you the wip.
    New ibl shader working (not made region but to do list ;)
    Global probe on track and new track textures.
    Hope you like these first shots ;)

    Cheers :D
    wil1.jpg wil2.jpg wil3.jpg
     
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  8. Lars

    Lars Registered

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    I had same experience at the beginning driving 88 cars (spun under braking). I tried adjust brake balance, diff coast but nothing helped. Solution for me was to raise lower gears. They caused the spun under braking while downshifting; in default setup they have been set too low.
     
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  9. trollray

    trollray Registered

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    If its working thats good to hear. I ll take a look in it and test your method.
    Cheers
     
  10. Gruselduerck

    Gruselduerck Registered

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    I am really grateful for this mod, already in its original form.

    But the modifications for the 86er version made by Trollay, with which the cars are on an authentic level, put the crown on the whole thing.

    My wife just shakes her head that I watch 1.5 hours of AI racing without driving myself...but honestly, I feel completely transported to 1986 and the races are really exciting!

    Thanks to everyone who created this mod jewel for us in their spare time!

    A little note at the end: Johnny Dumfries was never really on the same level as Ayrton Senna, but here he is. To compensate for this, I always let poor Johnny start from the end of the field and he usually devils himself 20 places forward!
     
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  11. trollray

    trollray Registered

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    Waouw whar a great comment. My wife do the same lolll.
    For dumfries, i already put him slower but not too much for now because he has different veh file already.
    (Means, you will be slower using his car too.)
    So i can put more changes in talent but dont want to hurt dumfries fan
    Cheers and thank you for the support
     
  12. trollray

    trollray Registered

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    Hi, some very good news here.

    I've received some help of another great moder in this project.
    It's @doddynco and he's working on car sounds.
    I let him decide by himself if he wants to show you his wip but it's a game changer and impressive.
    Thanks to him joining this project!
    Good job mate. ;) :)

    Last but not least, i'm working hard on some new tracks textures and cars ibl shaders.
    I could'nt resist to show you the wip on 86 car.
    I choose the Ferrari because now it sounds like beast... ( Oh, you cant' hear it, that's bad loll ;) )

    Cheers and stay tuned ;)

    ferrari1.jpg ferrari2.jpg ferrari3.jpg
     
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  13. trollray

    trollray Registered

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    Hi all of you,
    Very busy but very good news today.

    I've found the way to achieve the first pass on graphical update

    All tracks and all cars (both 1986 and 1988 season).
    I'm hardly working to finish and release these graphical updates this week, so stay tuned ! ;)

    Another big news,
    @doddynco , he's working hard on new sounds and he has send me his wip.
    I put here a video that show what he is able to do.
    (Notice the 5 gear ferrari update now ;) )
    I'm very very impressed by his work and contribution.
    we are very excited by this project ouf course as you are i hope.
    Big thanks to him ;)
    (ps : old sounds 00 to 2.51, new from 2.52 )

    Hope you like our work.
    Again, not possible without permission and great work of these guys first ;)
    @Postipate @ChiefWiggum @carrera.4 @senormen @philrob

    Also a big thanks for the help from other moders too :
    @svictor @Endor @Chris Lesperance and the others (sorry if i miss someone. ;) )

    Cheers
    Trollray


    Wet effects progress ;)

    upload_2020-8-25_13-1-10.jpeg wet new1.jpg wet new2.jpg wet new3.jpg wet new4.jpg
     
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  14. CatAstrophe_05

    CatAstrophe_05 Registered

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    This looks fantastic! Although are there any plans to give the tracks any visual updates? I can't help but feel the cars look a little...I'm not sure if "out of place" is the right phrase but it's what I can think of. They seem to have a little too much shine to them around the top, although I'm not certain if this was an intentional choice. Despite that I'm still very excited to see these new updates rolled out.
     
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  15. tjc

    tjc Member

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    Wow! How have I missed this thread up till now! This all looks really good. Many thanks trollray and to all original modders and helpers.

    :cool:
     
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  16. trollray

    trollray Registered

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    The tracks road surface and some other stuffs are updated as you can see
    The cars are a bit too shiny for now and i need to work on it.
    Consider that as a first pass and not a definive one. Some tools and guide will come also from studio 397, so it s just a base for future.
    But you can imagine howmuch work it is lolll.
    I just think it work like this already as a 1.0 version and give more justice to the whole package. Be sure i wont let it stay like this
    Cheers
     
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  17. trollray

    trollray Registered

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    Maybe because you drive too fast loll.

    Thanks
     
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  18. tjc

    tjc Member

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    I wish :D:cool:
     
  19. [ODS]Arnaud

    [ODS]Arnaud Registered

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    New sounds are great!
     
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  20. trollray

    trollray Registered

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    Thanks for @doddynco
    Imagine that all cars will recieve his attention.
    Im very pleased too.
     
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