[REL] ethone/Virtua_LM: Fuji Speedway 2012 v1.04

Depends, what's the issue and are you sure it happens with the latest version?

I notice that the AI likes to hit the brakes at the start/finish line. It was pretty serious before, but I haven't looked at the latest version too much yet. It happened, but I'll see if it's really as bad as what I remember. The last time I did a race there, I totalled the car when the guy in front just stood on the brakes. xD




... Yep, they still brake pretty hard.
 
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I notice that the AI likes to hit the brakes at the start/finish line. It was pretty serious before, but I haven't looked at the latest version too much yet. It happened, but I'll see if it's really as bad as what I remember. The last time I did a race there, I totalled the car when the guy in front just stood on the brakes. xD




... Yep, they still brake pretty hard.

I too have experienced this.
 
Came back from London on Friday evening, will be going to the Harz tomorrow. So I'm in between holidays, and it was a quick fix to implement. :)
 
Here's a fix for the AI issue. I was sure I had fixed it a few versions back, I must have mistakenly re-packed it with a old AIW or something.

Anyway, v1.04 is here: http://www.trackcreation.net/files/Fuji2012_v104.rfcmp

That was certainly quick. Thank you. And while I have an expert here, can you answer something for me? When the AI path is created, is there a set of parameters to tell the AI cars to come out of the pits in the little lane next to the white line, or do they just merge right away? I think some ISI tracks have the cars follow the path, but I don't think add-on tracks do, so I was wondering about that.
 
Generally speaking, there is a separate pit path, which you can make as short or long as you wish. You can make the AI join across the white line or beyond it.
For Fuji the AI should only join the main path after the white line ends, closer to the T1 turn-in point.
 
Generally speaking, there is a separate pit path, which you can make as short or long as you wish. You can make the AI join across the white line or beyond it.
For Fuji the AI should only join the main path after the white line ends, closer to the T1 turn-in point.

Cool. I'll have to look at that pdf tutorial again. :o
 
Thanks for the update.

There is still an issue with the fuel load i.e. it doesn't calculate how many laps you can run. It would be great if you could fix this at some point.
 
Thanks for the update.

There is still an issue with the fuel load i.e. it doesn't calculate how many laps you can run. It would be great if you could fix this at some point.

Anyone know if this has ever been fixed? My version still has this issue. Great track otherwise.
 
Thanks buddhatree, bhendrik and BlkJello for somehow making me notice the fuel issue. Not sure why I missed it.
I tried to quickly fix it, could you please try the following file and let me know if it fixes the issue:
http://www.trackcreation.net/files/Fuji2012_v104.zip
Hi ethone. I just wondering, because i already have a v1.04 of Fuji (17th Nov 2013). Latest changes were some fixes for slowing AI cars on s/f line and also enabling GetMod. I can't find these last changes listed in your new v1.04 from yesterday. And the changelog itself states "v1.03".
So i'm just curious, if all the former changes (AI, GetMod, some other minor fixes) are in your version too.

cheers
Ernie
 
Thanks Ethone, Haven't been able to try it yet, but i will for sure. Thanks in advance and when i look at the comment of buddhatree it looks like it is solved. Thanks for all your work
 
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