VOLVO at final test...
next mod will be SKODA, the final one.
At this point I would spend few words about the structure of this multi-mod I'm re-developing for rFactor2, mainly regarding the performances of the various manufacturers cars.
My concept that leads the development is to recreate the fascinating era of the rFactor1 multi-mod and what everybody that run a championship at those time felt.
Originally each car was allowed to add ballast and I really think this is absolutely the best way for managing the best possible championship, not altering the performances with other unrealistic "bop". Of course it means a careful management by the organization that maybe in the future will like to use this multi-mod (ancient multi-mod...), because, like in real life, ballast must be added depending of previous result(s), but also potentially decreased in further races!
For this reason I took the decision to add 3 more "classes" named 4WD, FWD and RWD, where you will find all cars with few identical values, but not all. The goal is to have more closed performances for online quick races and "easy" championships but at the same time keeping some characteristics different for each car.
In other word, it is obvious what 4WD or FWD or RWD mean... also the engine will be the same for all cars, as well the tires, but mass, inertia, brakes, geometry, aero, etc... will be different for each manufacturer.
I hope this addition to the mod, that obviously must be considered a "fantasy" option, can be used as well.