Essington Park by ~IsR~

Discussion in 'Locations' started by ~IsR~Barabba, Dec 24, 2012.

  1. MJP

    MJP Registered

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    Yes removing that output file gets rid of the 'needs venue icon' in spinner view.

    Another minor problem which only affects people running LOW circuit detail is that on entry and exit of T2 there are people 'sitting' in a non existent grandstand.

    The relevant GMTs are Peoplesit8 and Peoplesit10, they have no visgroup applied to them but the grandstands they 'sit' (float lol) in do.
     
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  2. ~IsR~Barabba

    ~IsR~Barabba Registered

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    thanks for this precious information, and of your help.
    when I update and will fix these little problems.

    Babs;)
     
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  3. Navigator

    Navigator Registered

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    Thank you very much for this; I love this track!!

    However; it doesn't work here; I downloaded the rfcm file, put it into packages and installed; I choose "all cars and tracks" and it loaded the screen when I was about to go driving, after loading; back to desktop, telling me that rF had stopped working.
    Did I do anything wrong?
     
  4. vicent-sollana

    vicent-sollana Registered

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  5. Navigator

    Navigator Registered

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    Okay, it's working now; downloaded again (should have thought of that earlier) and installed again; now works fine!

    Nice job Barabba; great track, runs smooth and nice fps; thanks!!
     
  6. SPASKIS

    SPASKIS Registered

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    Yes the "needs a venue icon is due to the _output.scn. If you review the tutorial it unselects that file when creating the GMT.mas
     
  7. ~IsR~Barabba

    ~IsR~Barabba Registered

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    that I have missed, but thank you all know how to fix.

    Babs
     
  8. clock

    clock Registered

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    Great track so much fun with nissans..
    it has real road?? because i dont feel the road with the nissan cars..
    dont have any bump?

    Best regards Clock
     
  9. ~IsR~Barabba

    ~IsR~Barabba Registered

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    Yes the real road be implemented, as far as the bumps, I think that I can change something, I examine the file terrain.tdf the original track.
    this is the first release, and it seems to me that apart from some little something, the track works well, we will try to improve it further more forward in time.

    Babs:)
     
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  10. DJCruicky

    DJCruicky Registered

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    Thanks Babs, track is just as I remembered it from rF1. See you on track.
     
  11. PRC Steve

    PRC Steve Registered

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    Not been on this track before, everything works great and its a fun track to drive Thank you for this i have something to fill the void left by the Corvettes not coming out lol
     
  12. B1K3R

    B1K3R Registered

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    Wow what a fun track!!! Thank you Babs! Looking forward for some awesome races on this track.


    PS: All worked well ;)
     
  13. SPASKIS

    SPASKIS Registered

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    If you are talking about the general bumpiness of the road, I think that the normal map of the road surface is important. When converting Canyelles54, at first the bumpiness the road was too high and I was using the same TDF as for the rest of the circuits. Only after I changed the road material it went normal. Can anyone confirm this point since I am basing more on a personal experience rather than on something I read somewhere else?
     
  14. ~IsR~Barabba

    ~IsR~Barabba Registered

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    we start from the fact that Essington, be so also rfactor1, also because in the original folder does not exist a file TDF.
    I have had problems with Orchard lake, with bumps that were too strong, I solved by taking the data from the original TDF rfactor1.
    However, I managed to get the grid to Orchard lake, changing the blender, it's not implemented racesurface, but I think I have no alternative.

    Babs
     
  15. ethone

    ethone Registered

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    The normal (or bump) map of the material has absolutely nothing to do with the physical bumpiness of the road. It's a purely visual effect.

    Something that can affect bumpiness is the size of the RaceSurface* chunks. If they get too large the sim seems to be unable to handle them on the necessary fine-detail granularity and will oscillate the car into oblivion. Having only one RaceSurface gmt is not advisable because of it, I haven't tried Essington though so no idea if this is an issue here.
     
  16. JWE

    JWE Registered

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    I like this track! And I'm quitte happy that it isn't very bumpy, enjoy the silence! ;)
     
  17. ~IsR~Barabba

    ~IsR~Barabba Registered

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    I upgraded the track to version 1.01, fixing the problem of the icon, and spectators float when using low detail.
    New link in the first post.

    Babs
     
  18. kiko0602

    kiko0602 Registered

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    merry christmas!
    thank you
     
  19. mianiak

    mianiak Registered

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    In the tdf,

    rF1,,,

    [TRACKVARS]

    RoadBumpAmp=0.010
    RoadBumpLen=13.0

    RumbleBumpAmp=0.015
    RumbleBumpLen=8.0
    MiscBumpAmp=0.08
    MiscBumpLen=4.0


    rF2,,,

    [TRACKVARS]

    RoadBumpAmp=0.001
    RoadBumpLen=3.0

    RumbleBumpAmp=0.001
    RumbleBumpLen=3.0
    MiscBumpAmp=0.07
    MiscBumpLen=4.0

    If you compare these values with palm beach tdf and also go through the individual entries, try to match them up. This should fix up the bump problem.
     
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  20. ~IsR~Barabba

    ~IsR~Barabba Registered

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    opinion of many the track already be ok, as sensations on the road.
    maybe we should feel a little more the surface of the asphalt.
    Thank you very much for the info, I'll try and analyze the difference on the track, maybe finding the best setup.

    Babs:)
     

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